Micro-transaction central before it’s even in a close to finished state.
10 Euro for 3 missions isn’t even a micro-transaction. If one mission was 1 Euro, we’d ad least get full campaign for regular price but that shit’s just a lazy ripoff.
I think it’s pretty clear from context that they mean they have the ability to perpetually play the games because of the lack of DRM, not the right.
Plenty claim it’s their right and with much ferocity while as vehemently ignoring that there are plenty of games on GOG that offer reduced content when playing offline (an extensive list was posted by someone). Also, because games on Steam must disclose their use of DRM (and anti-cheat), people can just buy DRM-free games which can be backed up just as well. Goldberg is a drop-in library for games that use Steam APIs. So everything is fine there as well for people who actually make informed buying decisions.
but your pedantry is making you miss the forest for the trees, basically.
No. People here claim, that just because GOG cannot remote wipe your drive, people buying off GOG have a perpetual right to the games they’ve bought. But they don’t because that’s not how copyright works. If a game’s license is revoked, to keep playing the game is copyright violation.
Not only do so many people not grasp basic concepts of copyright, they claim Valve could take away all downloaded games. No, Valve cannot remote wipe my drive either. I can back up my Steam folder. Many games on Steam don’t have DRM at all. It’s opt-in and the actual Steam documentation outright says not to rely on Steam DRM because “it is easily removed by a motivated attacker.” If games rely on crap like Denuvo, 3rd party launchers, or invasive anti-cheat, the publishers are required to clearly state so on the store page in one of those orange boxes. Users can make an informed decision on a per-game basis even with Steam. And those games that ship crap like Denuvo aren’t on GOG in the first place.
So in the end GOG is a store that stretches the truth about game ownership in their marketing and despite all their Witcher and Cyberpunk money, they don’t care about users of platforms competing against Windows at all.
Funny how you got hit by that on an domestic train trip and I traveled abroad several times and not got that weird behaviour even once. I simply never use offline mode. On the plane I was in airplane mode and when not on the plane I was on hotel wifi, personal phone hotspot, or just not connected to any wifi. Steam also never just out of the blue validated my game data. Must be a problem on your end.
No one needs to “offer” Proton. It’s available freely for anyone.
And that’s how GOG does not support Linux: Paying customers need to figure it out on their own. They don’t even value their customers to a degree to take and integrate existing open source solutions.
I booted up Metaphor: ReFantazio, and it just about made it to the main menu before telling me I needed to be in offline mode
Sounds like a game bug.
but you can’t explicitly put the device in offline mode if you don’t have an internet connection, funny enough
“…” button --> Airplane mode.
the reason I needed to authenticate the game again is because the Deck ran a “validating install” step on boot, but I have no idea when that step is going to happen
When you do something to bork the game data. It’s either user error or a bug but definitively not regular behaviour.
This year I was in three foreign countries with my Steam Deck. Once per flight, the other two by car. On the plane I activated airplane mode because duh but outside the plane airplane mode was always off.
By default Steam downloads shader caches off Valve’s servers. So if Steam saw before that an update is available and you didn’t download it, Steam wants to be online to download them. You can disable shader cache downloads in desktop mode but then the games have to compile the shaders by themselves which takes time computing resources, and in turn wastes battery power.
Also, pretty recently there was a bug in Steam that messed up authentication in general. It required me to log in twice (!) on every power on. The bug is now gone. It wasn’t a feature.
GOG is a side project of CD Project, the makers of The Witcher and Cyberpunk. They are massively wealthy. If GOG goes down, it’s because CD Project lets it happen, not because there is no other way.
It does support Linux: it lets you download Linux installer for games that have a Linux port.
GOG lets publishers upload various installers but GOG does nothing to support them, let alone offer something like Proton (which is open source, so they could take and integrate it for free).