Race was always a flawed idea. To be honest i think it’s not that bad in a fantasy setting but it can also lead to some weird and uncomfortable stuff and i don’t think there’s a good reason to keep it.
On the flip side, “ancestries” or backgrounds or whatever are a lot more flexible as a concept and let you do some cool stuff.
Riot Games is incredibly good at generating asshole players and incredibly bad at doing anything about them. I’ve never had players on my own team intentionally try to throw the game as hard as i had in Riot’s games. It’s not only the low level players, either.
And even lossy compression is not inherently bad. AAC is completely indistinguishable from lossless for most people and hardware setups, and very close anyway when it’s not. It uses a fraction of the space, though. (Not a comment on game dev practices, more a comment on compression.)
Because most people’s experience with mouse acceleration is horrific. Usually the default Windows version that’s impossible to control. Gave the whole technology a bad name.
KovaaK (legendary Quake player) wrote a tool to bring Quake Live’s mouse acceleration to the masses, for example.