Is there a source for any of this? Speculation is one thing, but Ive seen people claiming this was made in both unity and unreal, and that some assets are bought, then all assets were bought, that they were only working for 2 years not 5, etc etc etc
Like I know it looks scammy, but whats the hard line people used to actually determine that?
And theres got to be some hard line, since the dayZ team mocked them for this. I dont expect another company to mock a fellow game maker shuttering unless there was harder evidence that they were scammers beyond internet guesswork.
I think Ill just wait to see what it looks like on release. If you are putting stock in faith about a game you just learned might be coming out, you might need to chill
Ngl tho, Im still gonna buy it if the reviews are good. I assumed JSRF had been replaced by BRCF, so Im over the moon about there being 2 franchises about graffiti on wheels
Threats are never justified, but I do see why they did it. “If we cant do it, you cant either” is a pretty common mentality, and this is a surefire way to completely shut down the official events.
The worst bit is now, if nintendo caves at all and pulls back their draconian behavior, these people will count it as a victory achieved via threats and likely encourage their use elsewhere.
Its also sub optimal speed to lag a bit so a blue shell doesnt blow you up, but since its a mario style cartoonish video game you often find that the optimal play isnt to have the smallest or biggest number at all times.
I would say any change that makes mario cart less like mario cart and more like other racing games is a change that makes a worse game. A racing game that involves more strategy than the rest is more interesting than a racing game thats just more cartoony.
Knocking people off the stage isnt the part that makes smash uncomparable to other fighting games.
Its the fact that its technically a platforming game, and a multiplayer game, which frequently incentivizes running and hiding from opponents, and has a built in random trip mechanic to fuck you over for no reason other than coin flip handicapping you, among a myriad of other examples of how the game can make the weaker player win.
There is, in fact, a very heated debate on whether or not simulators that stay true to form are actually games. With the argument being, they are either toys or simulators.
“I had fun playing with it” isnt exclusive to games, as a ball is not a game but I would gladly throw it against a wall for hours by myself with some music.
But lots of people would likely shit on an attempt to rebrand those things as “video toys” when the distinction is largely only relevant to people studying design, so the heated debate is mostly between academics and pedants.