The OG Doom is fairly linear, unless you play on the lowest difficulty level where all doors are permanently open. Else you need to kill specific enemies that can only be found in certain rooms to get keys.
GDPR protects user data, not virtual data associated with an avatar you control. We might get there someday, but as of now, you’d only be able to request copies of stuff directly associated with yourself.
The option to download free is excellent, I wouldn’t know what price is “fair” without checking it out first. Will give it a try for a couple days and then come back with a decision (or not if I end up not liking it, who knows).
In the context of a game, let’s say a clearly outdated graphics engine that everyone can agree on looks very dated. Or game-stopping bugs. Constant crashes. Etc.
I’ve tried time and time again to enjoy “modern” games, but nothing released after Oblivion or The Witcher 3 was worth my time.
Plenty of old games however have an extremely high replay value, thanks to their immersive missions and bugfree gameplay. Recently played Thief: The Dark Project again (from 1999), and it’s a bloody masterpiece.
Blocking is a personal thing, there’s no heuristic that determines if a specific user is blocked by x people to automatically block them for users. That would be quite appealing though, but the abuse potential is quite significant, if you have a bot army…
Reporting will notify the moderator(s) of the community, so if and how fast they react really depends on them.
Breathedge - SciFi game where you are stranded in a small shuttle after your main ship exploded, you’ll need to fly around in a space suit with limited air supply, gather stuff, examine objects to identify possible devices you can cobble together from random space trash, and eventually build and upgrade your equipment to the point that you can progress to another area, and so on.
Once you know how specific items are built, the solution is near identical, just some components might be drifting in another part of the screen.