The main thing I want from ES6 is the same level of modability as Skyrim. I’d love for it to be as stable as Starfield.
I didn’t think the need to dump creation to make a great game, they just need to stop trying to polish the rust. Some aspects of Creation aren’t amazing but the staying power of Bethesda games has been about modding a compelling world in a well supported way. They need to ensure that whatever they do that they don’t lose that.
I think Starfield has a lot going for it but I don’t find the world compelling enough to want to spend time in the way I did Skyrim. I enjoyed the time I did spend but I don’t see that itch coming back. Starfield made me want to play a space game with magic, but I’ve I got it’s magic unlocked I didn’t feel that desire was fulfilled.
This. For bg3 I started by looking up a simple question around class complexity. Landed on fighter for my first class and then only looked up specific questions I had about how something works if I wanted to consider it.
That was only to verify I understood what it was saying it did correctly.
This was my thought. Bethesda games are considered great because of the modability. Until the tools are released it seems like a hassle to do anything more than simple. Especially knowing that it will just be replaced when the tools come out.
I get that things felt sparse but Starfield does have over 200 hours of content. That’s roughly how much went into my first playthrough and I never felt like it was repetitive. I also didn’t go for completion so there were likely another 100 hours I skipped.
This isn’t a good argument, though. You replied to somebody stating the intention with a description of a game that’s in alpha.
Generally, they want everybody to have a good time, but that’s not realistic right now. Star Citizen isn’t being marketed as a fully functional game is being marketed as an alpha where people can see features that are being worked on.
Getting mad about one thing working as intended because something else isn’t right now just sounds like your expectations aren’t aligned with reality.
They really just haven’t implemented the insurance kiosks yet. I do think they should take a lesson from real life and let those claims happen remotely.
I’m happy that the Citizen Con update included S42 being feature complete. I hope they will start moving some resources back to SC with that.
What people often forget is that SC has been a minor focus for a couple of years while they finish up Squadron.
I guess we’ll see. I’ve paid fairly close attention and so long as the single player delivers what’s been promised the money won’t be wasted.
People oftentimes ignore what’s actually being communicated. They built a huge chunk of the Lumberyard engine and have built tons of tools around it. They’ve also spent a good chunk of time ramping up employees. The team growth takes a while.
Personally, I’ve been pretty satisfied with the progress they’ve made. I’m also pretty happy that Squadron 42 has been reporting moving toward primarily testing functionality. The S42 progress is the primary litmus test. Not SC.
It’s also important to mention that the community was polled before the pivot to multiple games and increasing scope creep. The backer community itself said to keep adding features.