This. For bg3 I started by looking up a simple question around class complexity. Landed on fighter for my first class and then only looked up specific questions I had about how something works if I wanted to consider it.
That was only to verify I understood what it was saying it did correctly.
This was my thought. Bethesda games are considered great because of the modability. Until the tools are released it seems like a hassle to do anything more than simple. Especially knowing that it will just be replaced when the tools come out.
I get that things felt sparse but Starfield does have over 200 hours of content. That’s roughly how much went into my first playthrough and I never felt like it was repetitive. I also didn’t go for completion so there were likely another 100 hours I skipped.
This isn’t a good argument, though. You replied to somebody stating the intention with a description of a game that’s in alpha.
Generally, they want everybody to have a good time, but that’s not realistic right now. Star Citizen isn’t being marketed as a fully functional game is being marketed as an alpha where people can see features that are being worked on.
Getting mad about one thing working as intended because something else isn’t right now just sounds like your expectations aren’t aligned with reality.
They really just haven’t implemented the insurance kiosks yet. I do think they should take a lesson from real life and let those claims happen remotely.
I’m happy that the Citizen Con update included S42 being feature complete. I hope they will start moving some resources back to SC with that.
What people often forget is that SC has been a minor focus for a couple of years while they finish up Squadron.
I guess we’ll see. I’ve paid fairly close attention and so long as the single player delivers what’s been promised the money won’t be wasted.
People oftentimes ignore what’s actually being communicated. They built a huge chunk of the Lumberyard engine and have built tons of tools around it. They’ve also spent a good chunk of time ramping up employees. The team growth takes a while.
Personally, I’ve been pretty satisfied with the progress they’ve made. I’m also pretty happy that Squadron 42 has been reporting moving toward primarily testing functionality. The S42 progress is the primary litmus test. Not SC.
It’s also important to mention that the community was polled before the pivot to multiple games and increasing scope creep. The backer community itself said to keep adding features.
I’m honestly not experiencing the same. I’m running on ultra with an RTX 3080 and rarely even see a stutter and the only consistent bug I see is just comical. When I sprint for a bit and enter a door, my companion will be sprinting into a wall for a bit.
I actually do find Starfield to be a pretty game, as well. They have learned better lighting strategies from previous games and the trees look much much better. I wish the facial and running animations were better, but that’s not so bad as to be too skewer the game.
As far as Oblivion having the best graphics of it’s time, sure. But 2006 basically every game that was going for good graphics achieved the best at release. That was a pivotal period for graphics in games.