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ursakhiin, do gaming w Bethesda responding to negative Starfield reviews on Steam

The main thing I want from ES6 is the same level of modability as Skyrim. I’d love for it to be as stable as Starfield.

I didn’t think the need to dump creation to make a great game, they just need to stop trying to polish the rust. Some aspects of Creation aren’t amazing but the staying power of Bethesda games has been about modding a compelling world in a well supported way. They need to ensure that whatever they do that they don’t lose that.

I think Starfield has a lot going for it but I don’t find the world compelling enough to want to spend time in the way I did Skyrim. I enjoyed the time I did spend but I don’t see that itch coming back. Starfield made me want to play a space game with magic, but I’ve I got it’s magic unlocked I didn’t feel that desire was fulfilled.

ursakhiin, do gaming w Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit

They are very indie. I had only heard of one of their games, Lugaru, before today.

They seem to be getting better at making games, but they still look to be visually lacking.

ursakhiin, do gaming w How are you all playing these insanely complex games?

This. For bg3 I started by looking up a simple question around class complexity. Landed on fighter for my first class and then only looked up specific questions I had about how something works if I wanted to consider it.

That was only to verify I understood what it was saying it did correctly.

ursakhiin, do gaming w Gabe Newell on why game delays are okay: 'Late is just for a little while. Suck is forever.'

Is it?

ursakhiin, do gaming w Legend of Zelda: Nintendo, Sony making live-action movie of classic video game

Only thing that would have been better is if they brought in Uwe Boll somehow.

ursakhiin, do gaming w Starfield group fixing Bethesda's bugs say their job is tough as mods feel an afterthought

This was my thought. Bethesda games are considered great because of the modability. Until the tools are released it seems like a hassle to do anything more than simple. Especially knowing that it will just be replaced when the tools come out.

ursakhiin, do gaming w Starfield Patch Adding Native DLSS Support and Other Improvements Is Coming Soon - IGN

I get that things felt sparse but Starfield does have over 200 hours of content. That’s roughly how much went into my first playthrough and I never felt like it was repetitive. I also didn’t go for completion so there were likely another 100 hours I skipped.

ursakhiin, do gaming w Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K

This isn’t a good argument, though. You replied to somebody stating the intention with a description of a game that’s in alpha.

Generally, they want everybody to have a good time, but that’s not realistic right now. Star Citizen isn’t being marketed as a fully functional game is being marketed as an alpha where people can see features that are being worked on.

Getting mad about one thing working as intended because something else isn’t right now just sounds like your expectations aren’t aligned with reality.

ursakhiin, do gaming w Star Engine Tech Demo (Star Citizen 4.0) No Commentary CitizenCon 2953 4K

They really just haven’t implemented the insurance kiosks yet. I do think they should take a lesson from real life and let those claims happen remotely.

I’m happy that the Citizen Con update included S42 being feature complete. I hope they will start moving some resources back to SC with that.

What people often forget is that SC has been a minor focus for a couple of years while they finish up Squadron.

ursakhiin, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?

I guess we’ll see. I’ve paid fairly close attention and so long as the single player delivers what’s been promised the money won’t be wasted.

People oftentimes ignore what’s actually being communicated. They built a huge chunk of the Lumberyard engine and have built tons of tools around it. They’ve also spent a good chunk of time ramping up employees. The team growth takes a while.

Personally, I’ve been pretty satisfied with the progress they’ve made. I’m also pretty happy that Squadron 42 has been reporting moving toward primarily testing functionality. The S42 progress is the primary litmus test. Not SC.

ursakhiin, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?

I’m largely wondering what you’re basing your opinion on. It seems, like many detractors, you’re just hating to hate.

ursakhiin, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?

That poll was very early on. Like 2014 or so.

It’s not like this was hundreds of millions of dollars later. The community just wants it to be the best game it can be.

ursakhiin, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?

It’s also important to mention that the community was polled before the pivot to multiple games and increasing scope creep. The backer community itself said to keep adding features.

ursakhiin, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?

Are you saying you played it in 2015 and your whole opinion is based on that experience?

ursakhiin, do gaming w $600 Million And A Decade Later, Where Is Star Citizen?

I’m guessing you haven’t played it in a few years.

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