Yeah thats kinda what i meant. Because of the increase in required DPS you will need to unlock harder to obtain gear with higher DPS which will bring your total playtime back to previous levels. But its a difficult to balance thing for sure.
I was initially mainly interested in it, because it was made with the open source godot engine which i use. I havent started playing it yet, but i have really liked what i have seen and heard elsewhere. It does seem to eventually run out of replayability but as this post claims that should be somewhat alleviated by the latest update.
Found it when i was getting into Godot and was looking for games that were made with it. It really is a cute game, super simple base mechanics but really nice design and progression.
Yeah youre right, the original devs hired another team to develop survivors apparently, i didnt know that. However the publisher for survivors is “Ghost Ship Publishing” so i assume the creative direction is still heavily influenced by the ghost ship team but i have no idea if thats true.
The somewhat new Deep Rock Galactic: Survivors. Its a singleplayer 2D horde autoshooter version of the game, with the same design / voice acting as the main game but randomized runs where you find different upgrades and weapons leading to lots of cool valid builds to go for.
Its in Early Access rn but if they devs put 10% of the love they have for the main game into it, then it will only become greater. Its 9€ rn and the devs already released a roadmap with great future plans.