I’m surprised MegaCrit decided to make a straight sequel, even keeping some of the same characters and cards, considering the original game is already so good. I hope this means they’ve got enough new ideas to redefine the game and the genre it created, and not just be an expansion or shallow remix of StS’s content.
I just beat this in two sessions yesterday, it’s very very good. The puzzles are much more involved and clever, but even more cleverly designed so that you can’t get stuck and usually have some ideas of what to do.
I’m still confused about this game. Is it truly an MMO where hundreds of players will be running around the main towns? How will the game handle all these players romancing the same characters, for instance?
Or is it like other multiplayer survival games where it’s just you and your friends sharing a persistent world?
I can’t believe no one has mentioned The Last Clockwinder yet. It’s a automation puzzle game in which you create clones of yourself and get them to all work together. It’s not too hard to progress in but makes it easy to try to optimize your solutions if you want. The theming and story is cozy too. Really great game!