There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.
This is the only issue I have with the cyberpunk 2077 DLC. Most of the game is an open-world action rpg. Then all of a sudden depending on your choices in the DLC you can end up in a mission that is basically Alien: Isolation survival horror. You go from being a powerhouse that can destroy pretty much anything in the game and shrug off missile hits to being hunted and unable to kill what is hunting you. It was super fucking annoying the first time I did the DLC because I hate those type of games. Great DLC except for that small part.
I mean for fucks sake for years the advice for hitting a wall in DS was explore and come back at a higher level.
Kind of like when you’re lower level in other games and have to level up to beat the boss? Do level 1 gnomes go straight to killing The Lich King in world of warcraft?
Meanwhile i finished FO4 on hardest difficulty with just the Deliverer. 2 or 3 shots to the dome in VATS gets shit done. But i agree the difficulty is weird in that game. God Of War is pretty bad for this too.
I’d like more games to be like FromSoft games. The difficulty is adjusted by what gear you have and what spells you use. None of that turning bosses into bullet sponges nonsense.