Aging gamers were reportedly delighted to see that a new video game called Eldric Quest has accessibility features catered specifically to people their age who do not have enough time to actually play a video game....
I think you missed the minus sign there and misread this, I will translate it: "The chance for rare loot to drop should be continuously reduced by 10% for every hour you log inside the game. I.e., you should receive rewards for completing difficult challenges rapidly, that is, skillfully." The implication seems to be that if the challenge is hard and you are not good at it, and are just throwing yourself at a wall repeatedly, or the challenge is non-existent/mindless (chore simulator), if you are repetitively doing either and grinding hours away, they are one and the same, and neither is a meritorious achievement. I think this is an interesting angle, as very few games reward skill expression or eureka moments as a momentous achievement. The vast majority, genre and budget irrespective, rely on the (easier to implement) crutch of locking progression behind pointless tedium, so given enough hours sunk in, everyone can win. It is interesting to think about how, whether, and under what conditions games could reward the above.
GOBLiiiNS5 - The Invasion of the Morglotons Point'nClick adventure game in 2d. French and english version. 16 great levels full of puzzles, characters and humor....
Game Introduces Easy Mode Called “I’m 35 and Have One Hour to Play This” (hard-drive.net)
Aging gamers were reportedly delighted to see that a new video game called Eldric Quest has accessibility features catered specifically to people their age who do not have enough time to actually play a video game....
GOBLiiiNS5 on Steam -- with demo! (store.steampowered.com) angielski
GOBLiiiNS5 - The Invasion of the Morglotons Point'nClick adventure game in 2d. French and english version. 16 great levels full of puzzles, characters and humor....