If it’s a subcategory of console then it is a console. Otherwise it’s like saying a square is not a rectangle because it is a square, or a cat is not a mammal because it is a cat.
That’s why I say you are searching for a term for things like the Xbox and Playstation - because it would be useful to have a term for that. Simply “console” is not a good fit imo, but you may disagree.
Ah, that does clarify a lot. You’re wanting a term to refer to the Xbox and Playstation class devices since they’re in this closely competing realm, but people already have a preconceived notion of what a “console” is (I would consider handheld to be consoles, for example).
It does seem like it would be useful to have a term for those.
The person I was responding to was citing costs accrued for screen and battery as a reasoning for why steam deck is not a console, so I was giving an example (wii u) that contradicts that reasoning.
I don’t actually care if you consider the steam deck or wii u or anything is a console or not. My point was that I don’t see a concrete definition anywhere in this thread and that maybe a more nuanced view would be appropriate.
Reading through the above comments it seems like goalposts keep moving on what counts as a console. Does the wii u not count as a console because the controller had a screen and the price to performance is poor?
I’m not sure any of you have a concrete definition for a console, and maybe there isn’t one. It might be more of a spectrum with open and configurable devices on one end and the more focused devices with walled garden software on the other.
Then you can say that ps5 is more like a console than steam deck is, and steam deck is more like a console than a pc.
I really wanted to love rain world since it seemed right up my alley. I bounced off it not because of the difficulty, but I think because the character’s movement feels bad. You’re slow, can’t jump high, a lot of maneuvering is fiddly.
Maybe I’ll try it again at some point though, because the world they made is brilliant and has interesting emergent behaviors.