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t3rmit3, do gaming w Adult gamers of Lemmy how do you find time to game without being exhausted of the screen?

I don’t burn out on screens. I can enjoy a game for 4 hours to unwind from 6 hours of work.

If you’re just starting out working, I wager to say you’re still… unoptimized. Putting in a lot more effort than necessary. New jobs are always stressful. Working for the first time even worse. Give it 10 years of working, and you’ll (hopefully) find your groove where you don’t let work drain your entire battery, and you still have energy left for relaxation.

t3rmit3, do gaming w Game Informer Is Back

I was going to mention GameStop (I think most of us got it for ‘free’ with our GameStop trade-in subscription thing), but I couldn’t remember if it was always owned by them, or if they just bought it after it was big.

t3rmit3, do gaming w Game Informer Is Back

It was the game news source in print media, for many years. It often used to come with demos on a CD in the back of the magazine, so it was also the best way to try games for yourself.

I don’t think they’ll ever get back there, if only because honestly having a magazine to read was better than a website, imo, but I’m always tentatively hopeful to have another reputable news source in the gaming space.

t3rmit3, (edited ) do gaming w Weekly “What are you playing” Thread || Week of Feb 16th

Been playing Avowed, and enjoying it a lot. It’s a really good AA rpg in the POE universe, and the worldspace is probably the prettiest I’ve seen in the past couple years. I think the last time a game really 'wow’ed me with visuals, to the point that sometimes I just stopped to appreciate the view, was TW3.

Also played some Avorion, which scraches my Eve Online itch without having to actually play that, and Mabinogi (Frieren crossover event), which was the first game my partner and I played together 15 years ago. It’s gotten so many QoL updates in that time that there’s almost no ‘grind’ anymore, and it’s so much more laid back than other MMOs, and has so much content.

t3rmit3, do gaming w still can't believe Mewt made the whole thing up
t3rmit3, do gaming w Avowed Review Thread

I expect a solid 8/10 game, given The Outer Worlds and POE. Looking forward to the exploration more than anything.

t3rmit3, do gaming w Why Steam can be considered a monopolistic platform?

There’s a difference between having a monopoly and abusing it

Sure, but whether Valve fits the definition is debatable. Being highly dominant does not automatically make something a monopoly. At best you could call it an imperfect monopoly/ imperfect competition, because substitutes absolutely do exist, but they’re not mostly close enough to be truly competitive. It’s also important to factor in that 4/5 of the largest games on PC are not even on Steam at all: Fortnite, Roblox, Minecraft, and League of Legends. PUBG is the only one of the top-5 that’s on Steam.

t3rmit3, do gaming w Why Steam can be considered a monopolistic platform?

Valve runs a couple of online casinos that target children specifically

I’m interested in which of their games that have loot crates you think are targeted specifically at children? Basically all of their games, but especially their games with loot crates, tend to be targeted towards adults. Hell, TF2 came out in 2007, which is 18 years ago, so no one who is a child today was even alive when it came out. It’s mostly elder to mid-Millennials. You can dislike loot boxes (I do), but don’t try to paint Valve like they’re Roblox or Epic Games.

everyone else missed the moment to start competing and Valve gained monopoly unopposed.

Other platforms were around before Steam was fully dominant, but they tended to be focused on the creators’ first-party games, and excluded other publishers and titles from using their platform. Desura and Central/Impulse both had decently large user bases. Stardock Central actually preceded Steam’s release, but was overtaken because Stardock was mostly just using it for its own games, but also billing the service more as a way to unify your physical and digital libraries, and to provide patches and whatnot, whereas Steam went all-in on digital-only.

because it’s impossible to move people who amassed content libraries over the years

Yes, but this is sadly just the natural reality of digital sales. Because you are buying a license, it’s not trivial from a company’s perspective to make those portable, and the company you’re moving the license to is then having to host your content without ever actually receiving the money for it, which isn’t super appealing. GOG actually tried this for a while(GOG Connect), where you could essentially redeem your Steam games to your GOG account, but they realized it wasn’t worth it (especially since there isn’t game parity on the 2, so most people have to keep Steam anyways).

You’re ignoring all of the warning signs because they didn’t screw you over yet.

I must have missed where I said Valve would never do something bad? But yes, I don’t believe in condemning someone for what they might do in the future, preemptively. If and when Valve goes darkside (probably when Gabe dies, and it ends up under new management), they should be condemned. Acting as though they’re bad just because they’re dominant in the market is silly, though; they didn’t get there through anti-competitive business practices, they got there through others failing to do better.

t3rmit3, do gaming w Why Steam can be considered a monopolistic platform?

M$ did hella shady, monopolistic stuff (patent theft, market manipulation, very likely corporate espionage, and certainly most visibly prefferential treatment of their own software ecosystem and sabotage of third party software on their platforms) to create and enforce market dominance. Unless Valve has been doing something I’m unaware of to kill other platforms, they’re not really similar situations.

t3rmit3, do gaming w Why Steam can be considered a monopolistic platform?

It might be. It hasn’t been tested in court.

I lean towards ‘no’ because I do not see moves on their part to actively attack other distributors, but I admit I have not done research on this subject.

Based purely on having used many other distribution platforms, I think they (Valve) just legitimately have the best service currently. Everyone else either kinda sucking (GOG, as much as I love them), or really sucking (EGS, Origin, UPlay, etc), and losing to you in the market, doesn’t make you a monopoly.

t3rmit3, do gaming w Why there are few native Linux games compared to Windows or even Mac?

You added “only” in there. You can compile a game for each OS natively (and many games do). Native in this context refers to the binary itself (ELF, EXE, bin, etc), and the OSes that can run it without using some kind of compatibility layer.

t3rmit3, (edited ) do gaming w The Extreme Disconnect between Game Journalists, Developers, and their Audience

I didn’t really want to have to watch any more of this dude, but I wanted to make sure I gave him a fair shake… and hoo boy.

Just look at it for what it is, and realize it’s going to fail. And then plan accordingly.

This is just victim blaming, bruh. Even if a developer sees a project is going badly, it’s not like there are infinite jobs out there that need filling. Changing jobs is not fast and easy, some of the workers are likely on work visas that don’t allow them to just change employers, game companies aren’t all in the same small area such that it won’t require moving homes which is a huge expense, and there’s no guarantee that the project you’re moving to will be any better.

This is a failure of worker protection laws. Framing it as workers just needing to hustle smarter, while executives run companies and families into the ground, is peak corporate apologism.

He’s literally reading off one of this articles, that goes off on a tangent that a few people on Twitter said something about games being “too woke” and tries to counter that.

If you don’t think that alt-right-lite is a huge problem in gaming circles, I don’t know what to tell you. Go play literally any multiplayer game and you will find plenty of gamers spouting anti-DEI/ anti-woke/ right-wing talking points in no time flat. And yes, they absolutely do avoid games based on it. And the problem with just ignoring this is that you’re ceding the narrative to them. Young white men have seen a shift rightwards precisely because alt-right-lite chuds like JonTron capture them via gaming-focused content, and then shift them over to politics-focused guys like Tate/ Shapiro/ etc. It’s a pipeline, that often starts in gaming spaces.

Ideological soapboxes are very real things that games “journalists” push on a daily basis.

He wasn’t talking about ideological soapboxes in reference to journalists, he was talking about developers. And he is using that as a direct euphemism for “DEI”/ “woke” content.

And yes, the comments are agreeing with him, that’s the point of a dogwhistle. There are a bunch of comments being anti-diversity/ anti-woke, referencing another video of his about game companies hiring people who supposedly despise gamers.

Here is a video of his called “The Real Impact of DEI in Gaming”. He uses rainbow/pink/diversity-washing being bad to then ultimately conclude that DEI is a net negative that he (no joke) BLAMES ON OVERREGULATION by the government. He then goes on to suggest that DEI actually is about dividing people in order to (also not a joke) feed a DEI-consulting industry.

“They’re hiring in people that don’t have the merit, that don’t have the skill” (8:40) Classic. He then goes onto blame “DEI hire” developers for games being buggy or releasing too early, as though that is their choice (once again, he clearly doesn’t understand what developers do or do not control).

It’s frustrating seeing these chuds get wiser about the number of levels they couch their ultimate anti-diversity rhetoric in, because clearly it’s working on some people. Instead of saying, “diversity in gaming companies bad”, he says, “regulations force execs to hire diverse devs who lack merit (which is bigoted bs on its own), who then over time lower the quality of games, ** and also** evil DEI consultants intentionally push devs to make diverse games without being sincere about the portrayals and stories… so in the end we should stop pushing devs to be diverse and make diverse games, and just let each group of people make games for themselves (which is back to square one where big companies just hire white guys).”

He’s literally just taking all the Republican anti-DEI rhetoric and applying to to gaming.

t3rmit3, do gaming w The Extreme Disconnect between Game Journalists, Developers, and their Audience

I will be honest I stopped after about 12 minutes, so perhaps he says something of value later on… but I doubt it. :P

t3rmit3, (edited ) do gaming w The Extreme Disconnect between Game Journalists, Developers, and their Audience

This guy makes several key mistakes, and doesn’t understand the relationship between (or difference between, for that matter) developers and publishers / executives. He pivots in one sentence from talking about number of layoffs to talking about failed games, but those are not direct corollaries. Big publishers and large studios laid off teams with games that performed incredibly well. Lots of teams that were mid-development were killed. Remember Tango Gameworks? The studio that everyone liked, and didn’t have any flops? That was completely laid off? It had nothing to do with their games, and was entirely about Xbox forcing its 1P studios to release on Game Pass, which doomed their sales. It was bad executive management at MS, not bad games, choosing to buy Bethesda and Activision at the expense of budgets for its existing studios. Obviously Redfall and Concord were huge flops, but they were a tiny fraction of the layoffs across the industry.

He correctly points out that Gaming is a subset of the software industry, and that the trends and decisions being made by executives across the industry are the same, but just sort of hand-waves that away by saying it’s not just gaming, and that “people are facing economic challenges right now” in general. Yeah! And guess that those challenges are? Short-term P&L gains via mass layoffs, in order to claw back money from acquisitions, stock buybacks, and executive pay-gouging. But it’s not developers doing that, it’s publishers and executives. No one writing code is like, “I’ve decided to make live-service schlock”. But they’re the ones losing their jobs, not the dorks who did decide that.

“What is unique in gaming, is that this is largely self-inflicted.” (6:40) My brother in Christ… stahhhhhp.

He then turns this into some kind of attack on game journalists, who have been rightfully calling out the game industry layoffs, as though they’re… supposed to only report on things happening uniquely in gaming, and not also in other industries, even if it’s also happening in gaming? The narrative that “if a studio is laid off, it was their fault, or just the economy forcing them to be laid off”, is the false narrative of the publishers, and this guy is (whether he realizes it or not) helping bolster that narrative.

Lastly, this dude is dropping right-wing dogwhistles left-and-right. Listing “ideological soapboxes” alongside “bloated projects” and “garbage games” for failing games tells me everything I need to know. And if you check the comments, his fans definitely heard the whistle too.

Here’s his brilliant take on thousands of line-level developers being laid off for decisions made above their heads by millionaires:

“As a customer I’m going to be honest, I just don’t care or feel anything for any of these internal struggles that these companies go through.” (7:10 in the video)

Big “stop picketing and deliver my Amazon package I paid money for” energy right here.

t3rmit3, do gaming w Video Games Can’t Afford to Look This Good: The gaming industry spent billions pursuing the idea that customers wanted realistic graphics. Did executives misread the market?

Most executives at large publishers aren’t gamers. Pretty pictures are more likely to entice them than deep mechanics. They could assign 5 people to make a game like Balatro or Stardew Valley, but they never would because they don’t work like that, they came up through the MBA route and think in terms of enterprise software development lifecycles. Also, “making money” isn’t good enough for them, they want to make so much money that they can pay themselves millions of dollars despite never actually contributing to the game.

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