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sugar_in_your_tea, do games w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

A rising tide lifts all boats.

I don’t think it’s surprising that a sci fi game with exploration elements from a major AAA studio renewed interest in a sci fi survival/exploration game from a smaller studio. If you want more of the exploration part of Starfield, No Man’s Sky is the natural option.

sugar_in_your_tea, (edited ) do games w I wonder why Godot and Unreal are getting so much interest today

That’s a popular quip, but it’s just not true. If it were, Unity would lay off most of its staff and only do bug fixes. That way they’d save a ton on salary, and they probably wouldn’t lose any customers for a couple years until they fall far enough behind, so their quarterly financials would look great for about a year until they started losing customers.

This isn’t that. This is just a classic example of the leadership not understanding the business they’re in and trying to maximize profit. I think they overestimate the value of their product and what their customers are willing to pay for.

sugar_in_your_tea, (edited ) do games w Unity backtracks slightly on plans to charge developers for game installs

Yes, but it doesn’t rise to the level of “insider trading,” which means using internal-only information to make trading decisions. If they sell these stocks regularly, on a schedule, in the same quantity, it’s not insider trading.

And that’s exactly what they’re doing, you can see their trades, and they’re consistent for about the same amount. So they’re not trading because of changes going on internally, they’re trading based on a schedule, probably because they need cash flow for some reason. My guess is taxes for their stock compensation.

sugar_in_your_tea, do games w I wonder why Godot and Unreal are getting so much interest today

I’m pretty sure you can always modify code for personal use, you just can’t always distribute those changes. In the case of a game engine, this would mean you could modify the engine code in development, but you could not release your game with those changes in.

Unreal allows modification and distribution, but only if you’re a licensed user and only for your combined work, but you cannot distribute your own fork of Unreal, aside from a patch set for other developers.

sugar_in_your_tea, do games w I wonder why Godot and Unreal are getting so much interest today

That’s only true if you’re talking about the goals of open source/free software generally.

If we’re just talking about a game engine and releasing games, being able to modify the engine is absolutely critical when optimizing a large game. So having source available is absolutely a very practical thing when using proprietary software.

So it really depends on what you’re concerned about. Source available is just as good as open source in most cases if your goal is to build closed source software. If your goal is to build open source/free software, it’s awful.

sugar_in_your_tea, do games w I wonder why Godot and Unreal are getting so much interest today

What did I mention that’s not part of the open source definition? Btw, I’m using this one, and only mentioned redistribution, which is the first one:

The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

The next big part is able derivative works, which is also not allowed as part of the Unreal license AFAIK.

sugar_in_your_tea, (edited ) do games w Innersloth (Among Us devs) post statement about new unity changes

Trolls. Competitors. Vigilantes. This is the Internet.

sugar_in_your_tea, do games w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Something something $$$.

But yeah, revenue sharing makes a ton more sense. Maybe have a per-seat option up to $X in revenue, and a revenue percent above that amount.

sugar_in_your_tea, do games w Unity backtracks slightly on plans to charge developers for game installs

And the 3D demos are impressive. The recent version uses Vulkan and has lots of interesting new features.

I hope this increased interest results in better funding. It’s a great project, just limited by manpower.

sugar_in_your_tea, do games w Unity backtracks slightly on plans to charge developers for game installs

Or it just means they see it as compensation and are selling for taxes and expenses, not because they are worried about the long term direction of the company.

sugar_in_your_tea, do games w Unity backtracks slightly on plans to charge developers for game installs

No, it’s probably just being sold to pay taxes.

sugar_in_your_tea, do games w Dune: Spice Wars review: a compulsive 4X that both nails and wastes its source material

I loved Dune on Sega Genesis, and it had a great campaign IIRC. It’s too bad, because if this had a decent campaign, I’d probably get it out of nostalgia.

sugar_in_your_tea, (edited ) do games w Over 50% of all steam games have never made over $1000

Nobody is claiming that, the claim is merely that a lot of the games under $5 are shovelware. I’m sure you could take it a step further and try to remove shovelware, but that’s gets really subjective really fast.

sugar_in_your_tea, do games w Over 50% of all steam games have never made over $1000

They do have a $100 submission fee, which the developer can recoup once they have $1k in sales. So that alone cuts out a lot of the nonsense since low selling games won’t make enough to be worth the effort.

Maybe there’s an argument that the fee should be higher, but at a certain point you’re just making releasing a passion project impractical.

sugar_in_your_tea, do games w I wonder why Godot and Unreal are getting so much interest today

That’s a leadership issue though. The CEO’s job is to communicate expectations to the board and balance long term and short term returns.

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