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Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

sugar_in_your_tea, do games w VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind it

Exactly, and that’s why we don’t have one. Maybe I’ll get one when my kids are a little older, but for now, it’s a lot more fun to experience things together than to have someone completely closed off in a VR world.

Even if I didn’t have kids, I still probably wouldn’t want it because I’d like to spend that time with my spouse, and looking at an avatar just isn’t the same.

sugar_in_your_tea, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

I guess that depends on your priorities. It has a competitive resolution and frame rate, is a bit heavy, has fantastic controllers, and has Linux compatibility. It’s also expensive and is best to pair with high end hardware.

So if you’re looking for Linux support (like me), it’s pretty much your only option, unless you’re willing to buy used or accept a lot of compromises. If you’re looking for cheap, lightweight, or compatible with lower end hardware, it’s not going to score well.

But on the whole, outside of pricing, it does a good job in almost every category. If money is no object, the Index is one of the best.

sugar_in_your_tea, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Then they’re either not meeting the needs of potential customers or not finding new customers.

For me personally, I would buy more from them if they supported Linux with GOG Galaxy. I would but a lot more from them if GOG Galaxy had a good experience on Steam Deck. I can’t speak for anyone else, but that’s my price, and apparently it’s the most upvoted feature request for GOG Galaxy.

I didn’t have a Steam account until they made a Linux client (they released in 2012, I made my Steam account in 2013). I bought a few Linux native games here and there, and when they launched Proton in 2018, I bought a lot more games. Before that, I mostly bought games directly from indie devs (Minecraft, Factorio, etc), or tried my luck buying Windows games and running them through WINE (e.g. Starcraft 2).

That’s my price. If they want me as a customer, they need first class Linux support. That’s why Steam gets my money, and GOG could win my business by offering DRM-free games on top. But to me, a Linux desktop client is more important than DRM-free, so that’s why Steam gets my money.

sugar_in_your_tea, do games w DOOM creator keen on "ethical" uses for AI, but worried about AAA-style "homogenisation"

We did this in a previous org. Basically, we had a bunch of user-generated data, users would then classify a sample of that data, and then we’d train our model on those classifications.

I don’t see how it would work in game dev though, unless they’re using AI to customize an NPC’s behavior based on the player’s actions (i.e. teaching an enemy to block player attacks). Generating models and whatnot would just have too small of a data set to work with.

sugar_in_your_tea, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

No, they’re just one example, and perhaps the most clearly documented one, and IMO the most important one (i.e. the one that most users will need to use).

If you want to discuss another metric, then please do so.

sugar_in_your_tea, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Oculus

Valve’s goal isn’t to sell a lot of headsets, but to show what’s possible with high quality VR and encourage more VR games and headsets. Valve’s ultimate goal here is to sell more VR games.

Oculus wants to sell a lot of headsets so they can push some kind of SM interaction and profit from having lots of ads. The priority there is adoption, not quality or compatibility.

Steam Controller was poorly made

No, it was well made, it just wasn’t popular. And again, it wasn’t their goal to sell a ton of them.

The goal was to design a flexible controller to build out their controller API and give an option for a decent desktop mouse replacement for a PC “console” format (i.e. Steam Machine). I think they succeeded at that, but the market wasn’t interested, probably because Steam Machines didn’t go anywhere. It was never intended to replace existing controllers, but to complement them.

Steam Deck is very expensive

It’s $400, which is really competitive. Direct competitors like the AYANEO cost ~$1k twice as much, or even more. The Switch cost $300 at launch (OLED is $350, even today) and wasn’t even competitive with current console hardware at launch, while the Steam Deck is competitive with both price and hardware.

And it’s not cable tethered. I get a few hours of battery life as long as I’m not playing the most heavy games. Most of what I play are older AAA games and newer indie titles, and I get 3-5 hours of battery life, which is longer than my play sessions anyway. If I switch to a modern AAA titles, it’s like 1-2 hours, which is still enough for most play sessions.

Their goal, again, isn’t to sell a ton and corner the PC handheld market, it’s to make PC handhelds popular so there’s more demand, thus more competition, and thus more game sales. They also want to show what’s possible with a Linux-based PC, so there’s a credible alternative to Microsoft (and most games seem to be playable, check out ProtonDB for a larger picture than just Steam’s official stamp; look at Proton DB medals, 77% are Gold or Platinum, which usually refers to “playable” and “verified” accordingly).

Steam’s customer support

You claim it’s worse, but you don’t give examples of services that are better. Here are some examples of worse customer service:

  • Nintendo estore - no returns
  • PlayStation store - no returns if you have started to download it, unless it’s faulty (e.g. Cyberpunk 2077), and even then you have 14 days
  • Xbox - within 14 days and don’t have “a significant amount of playtime”

And Steam’s policy is 14 days and <2 hours playtime (so the same or better than above), yet there are countless examples of refunds being issued being both the time and playtime limit, provided you don’t abuse it.

I’m not going to go through other examples because I believe I’ve proven my point, so now it’s your turn: give specific examples of other stores having better customer service than Steam.

sugar_in_your_tea, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

GOG just don’t have the resources to make it frictionless

They had enough budget to make Cyberpunk 2077 and The Witcher 3, I think they can handle making a decent desktop client. They just don’t prioritize it.

But yeah, subscription and cloud gaming is where the industry wants to go, and I sincerely hope they don’t succeed.

sugar_in_your_tea, do games w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

Yeah, no.

And Valve is perhaps the best PC store since they have continually pushed PC gaming forward, for example:

  • Valve Index - still one of the best, if not the best, VR headset out there; it made VR a lot more interesting
  • Steam Controller - didn’t make as big of a spash as they wanted, but it was really innovative and lead to…
  • Steam Deck - yeah, they weren’t first, but it’s affordable and made a big enough splash to get big studios to care; now we have a lot more options as well for handheld PC gaming

Not to mention their Linux support, awesome customer support, free dev keys, and Steam Link app. What did other stores do?

  • GOG - DRM-free is great! But that’s about it.
  • EGS - free games and lower store fee are cool
  • Xbox Game Pass - pretty good for users, but it’s troubling long term, and it only works on Windows
  • everything else - can’t think of anything special here

So no, I don’t think Valve is bad in any way. Quite the opposite, they’re the best behaved games store on PC.

sugar_in_your_tea, do games w Embracer says its ‘crazy’ outlay on platform fees exceeds its spend on game development

And marketing is a huge part of stupid MTX games, you gotta attract the suckers to your game after all.

sugar_in_your_tea, do games w Embracer says its ‘crazy’ outlay on platform fees exceeds its spend on game development

Huh, I’ve never used chat, I rarely use the friends list, and I think I’ve intentionally used the overlay maybe a handful of times. So I don’t think that’s a big loss.

However, they did work fine on xorg (I haven’t used any of them since switching a few months ago).

Regardless, the launcher works for the primary use cases: buying, organizing, installing, and playing games. So I think that qualifies as supporting Linux, even if there are some bugs here and there.

sugar_in_your_tea, do games w Embracer says its ‘crazy’ outlay on platform fees exceeds its spend on game development

So 30-40% profit? That sounds like a lot.

sugar_in_your_tea, do games w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?

Inverted y for anything first person. I grew up with a joystick for flight sims, and that felt natural to me when I later played FPS games on controller.

Inverted x makes no sense to me (and yes, I read your explanation below), but I can ignore that setting just fine, so every game should have it.

sugar_in_your_tea, do games w Unity: An open letter to our community

If they launched with this, I think the community would’ve been fine with it. But IMO the damage has been done, and a lot of indies are going to look elsewhere.

sugar_in_your_tea, (edited ) do games w CD Projekt recommends starting a new game when Cyberpunk 2077 Update 2.0 drops: 'starting fresh will enhance your overall gameplay experience'

Same. Maybe I’ll get it once 2.0 launches. Maybe. I’ll wait for reviews.

sugar_in_your_tea, do games w This is Microsoft’s new disc-less Xbox Series X design with a new gyro controller

Yeah, it’s too bad they don’t have a physical release, but it is DRM-free on PC, so game preservation is totally not an issue.

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