The equipment was legit the reason I quit playing. That and the difficulty. I was able to 100% the first game and the DLC on the hardest difficulty. I had to take the second game down to easy mode in the bulwark melee pit. That was the first time I ever came close to breaking a controller. I genuinely don’t believe that the developers actually playtested the game.
One save file has been a thing since the first one.
And it was stupid then too. No modern single player RPG should limit players to a single save file. I understand there are many great RPGs that do, and I still think they shouldn’t.
There is a new game plus
Making players play through tens of hours of campaign as a character that they want to delete is a pretty bad decision on capcom’s part.
and you can obviously delete your save and start again.
No you cannot. There is no option to delete your save data within the game. There is a workaround if you play on PC that involves turning off cloud saves, opening the game’s files and deleting your save data from the file explorer, starting a new game, then turning cloud saves back on, but that is a hack, not a feature.
I’ve seen plenty of people say that the character customization stuff is super cheap and super available in the game. I just don’t get why it costs an in-game currency in the first place on this single player, offline rpg. Seems like it should cost nothing within the game to change your hairstyle or whatever. Like, this doesn’t even fit in with the hardcore, no fast travel stuff. It’s just a pointless in-game currency sink. Virtually every other game that allows post-creation character customization allows it for free. I just don’t see the point in making it cost something that you can pay for with real life dollars.
I must admit it’s much shorter and simpler than BG3’s story. Objectively, I would give it a 6.5/10 for being overly simplistic and linear, but still a fully functional story without plot holes or many contrivances. It’s very easy to see where the story is going, there are very few surprises, your choices don’t much matter, and you literally meet in a tavern. Subjectively, I give it a 9/10, because although the story is simplistic and linear, it’s also easy to follow and fun to play, and it’s very reminiscent of every actual campaign I’ve ever played.
I especially like the second main campaign—it takes place shortly after your party resolves the story in the first campaign, when there are still problems going on in the north. I really like that people recognize the players as the heroic adventurers that they are, while still acknowledging that the new threat is more dangerous than the old one.
Edit: I will recommend playing with a friend if you have any that are interested. It’s always more fun to experience games with other people, and games that involve inventory management and role playing are especially easier when you can split the workload
Depending on what you liked about BG3, I might recommend Solasta: Crown of the Magister. It’s much more linear (if my DM ran it I would accuse them of railroading), but it’s also based on 5e’s SRD. It offers much less freedom in how you play, but makes up for it by how well characterized the player characters are, especially considering they’re all entirely customizable and fully voiced. It’s easy to forget that the party isn’t made up of premade characters when they’re all sitting around a campfire having a conversation with each other.
It has a much lower production value than BG3, but I feel it’s more authentic to the D&D experience. The only thing BG3 has on it is better throwing mechanics imo
The microtransactions are the reason I’m not buying the game. That they sell a lighter tent tells me that the tent in the base game is too heavy. That they sell rift crystals for real life money gives them incentive to raise prices in game. Microtransactions that make the game easier necessarily inherently give the developers incentive to make the base game worse.
If all of these microtransactions are innocuous and don’t make the game any better, then why do they want $40 for them? If all of these microtransactions do make the game better, then they shouldn’t cost $40 when you already spent $70 on the game. This is the kind of head start bonus that you would expect to see in a shitty free-to-play mobile game when you use your favorite youtuber’s discount code, not something you should expect to see after spending $70.
Nobody at Larion got laid off. Larion worked closely with some people at Wizards of the Coast to make Baldurs Gate 3, and those people got laid off.
Larion could make a game entirely on their own with no involvement with Hasbro or WotC (and they have), but they can’t make anything related to Dungeons and Dragons or the Forgotten Realms without Hasbro and WotC’s cooperation.
A lot of “downloadable content” for a game that requires an internet connection to play. A lot of “downloadable content” that allegedly already exists in-game. Studio execs need to be fired for this shit
Adding this edit to the top because what the FUCK you only get one save file EVER? There’s no new game? And it costs $2 to change your character’s appearance ONE TIME? Words fail me
Rift crystals? Is there in-game currency for this single player game?
Edit: they have an arcade game style “insert a dollar to continue” option I’m dying
Get out of jail free for a dollar card? The more I read the worse it gets. I’m glad I saw this before sinking more time into the first game. Good to know it’s safe to skip.
I can’t do that, but you know who could? The people who originally made the game. Had they simply re-released the game that they already made, it wouldn’t be an issue. Us fans of the old games didn’t stop playing because the graphics got too bad. Even if we did, this weird half step towards updating the graphics doesn’t do anything for me. Low poly models with textures that quadruple the game’s size are the worst possible middle ground.
My flatmates and I actually played through a galactic conquest campaign on the OG battlefront 2 like 2 months ago. It holds up.
And this is not even beginning to touch content and features from other released versions of these games from 20 years ago not present, like four-screen splitscreen."
It’s so cool and amazing that we finally have home theatre systems in every fucking house, and that’s when devs decided we don’t get split screen anymore. Modern hardware is wasted on modern devs. Can we send them back in time to learn how to optimize, and bring back the ones that knew how to properly utilize hardware?
60 year old Tannis, 5’2" Roland, I don’t really care. I’ve never seen Kevin Hart do a serious role—maybe he’s an Adam Sandler at it. Honestly, I can dig almost everything about this, under the paradigm of it being an alternate reality. Everything except Cate Blanchett as Lilith. If they’d aged up the character like they did Tannis, that’d be fine. If they’d gotten anyone else to play her, that’d be fine. But Cate Blanchett just has uncanny valley vibes playing this character.