You should go into Nier: Automata thinking it’s a game about a hot chick fighting a bunch of robots. The only spoiler you should know is that the end isn’t the end, and you need to play it again.
You should go into Spec Ops: the Line thinking it’s a game about a cool special forces team fighting a bunch of terrorists or something. The only spoiler you should know is that it’s supposed to feel like a generic third person shooter.
TBF, Warframe was far from a free-to-play tier experience, at least back when I played it. The Second Dream is still my favorite story quest in any game I’ve ever played
I guess I should have said we don’t make friends with them. I could have also drawn attention to the awful living conditions, but getting all Dominion-y wouldn’t have the pizzazzy oomph that I was going for
It definitely only got popular because of the hype re: “Pokemon with guns,” but it’s legitimately better than the game it actually copied, which is Ark. You know what’s cool about Palworld? Me and my coplayer were able to stop playing without losing everything we’ve built
Anyone who thinks Palworld is actually a Pokemon ripoff either hasn’t played Palworld or hasn’t played Pokemon
I don’t need to come up with any revolutionary ideas, the open source folks are already creating without patenting their creations
Here’s a revolutionary idea: universal basic income. No need to prevent other people from monetizing your idea if you don’t need to monetize your idea in the first place
You mean Digimon? Or Monster Rancher? Or Cassette Beasts? Or Temtem? Or Shin Megami Tensei? Or Kingdom Hearts DDD? Or Ark? Or Yo-kai Watch? Or Telefang?
The butchering thing always bugged me. Where tf do you think your chicken nuggies come from? The only difference is that we don’t let real animals have friends before we kill em
Yeah, I chose $0.50 as an absurdly low assumption, because while the game nominally sells for $15, I don’t know anything about costs involved. A quick google search says his net worth is somewhere around 30-45 million dollars, which is about twice what I estimated. Which most people would use as an excuse to sell the game to Microsoft and retire forever, but Eric Barone is too good for that. I just realized I only own the game on mobile and xbox. Reckon I might buy it on PC next paycheck
I never thought about it like that. If he makes an average of just $0.50 per sale after all the storefront fees and taxes and stuff, he would still have enough money to pay himself $200,000 a year for an entire lifetime, just from the sales he’s already made. No wonder he’s so chill about keeping the game updated for free. What an awesome guy
Fun fact, the Stanford Prison Experiment was actually kind of a joke! Zimbardo really wanted the result that he got, and interfered with the “study” to ensure that he got it. People aren’t as easily predisposed to evil as he wanted us to be.
When art is commissioned, art is produced. If no human produced it, an ai did. If ai cannot produce art, then a human must have.
Right, so this is what I mean when I say that charitable interpretation is dead. Taking my earlier assertion that AI generated art isn’t real art, along with my assertion that providing a prompt to an AI is essentially equivalent to providing a description to a human artist for a commission, should not have read as an argument for or against AI generated art being real art. Taking those statements together, the only reasonable conclusion you can make about my position is that prompt engineers aren’t artists.
I suppose I don’t understand why engineering a prompt can’t count as an artistic skill, nor why selecting from a number of generated outputs can’t (albeit to probably a much lower degree). At what point does a patron making a commission become a collaborator?
Never. It’s not an artistic skill in the same way that providing a description to an actual artist is not an artistic skill, which was the point of that paragraph. They become a collaborator the moment they make changes to the work, and the level to which they can say they’re an artist depends on what changes they make, and how well they make them.
There’s a couple of orthogonal arguments here, and I’m going to try to address them both: are you an artist if you use AI generated art, and why do I hate AI generated art?
Telling a machine “car, sedan, neon lights, raining, shining asphalt, night time, city lights” is not creating art. To me, it’s equivalent to commissioning art. If I pay someone $25 to draw my D&D character, then I am not an artist, I’ve simply hired one to draw what I wanted to see. Now, if I make any meaningful changes to that artwork, I could be considered an artist. For example, if I commissioned someone else to do the line work, and then I fill in the colors, we’ve both made the artwork. Of course, this can be stretched to an extreme that challenges my descriptivism. If I put a single black pixel on the Mona Lisa, can I say I collaborated on the output? Technically, yes, but I can’t take credit for anything other than putting a black pixel on it. Similarly, I feel that prompt engineers can’t take any credit for the pictures that AI produces past the prompt that they provided and whatever post-processing they do.
As for why I hate AI art, I just hate effortless slop. It’s the exact same thing as YouTube shorts comprised of Family Guy clips and slime. I have a hard time really communicating this feeling to other people, but I know many other people feel the same way. Even aside from the ethical concerns of stealing people’s artwork to train image generators, we live in a capitalist society, and automating things like art generation and youtube shorts uploads harms the people who actually produce those things in the first place.