And we are sure it would stay that way thanks to libre licence. Godot is a collective project, but even if it wasn’t and charge for copy/support/assets, we still would own our copy and could just get someone else to work on it if they screw up.
This is what we get with propietary software. We can’t go to another entity or create one to develop the engine for us moving forward. We can’t take the current state of the engine and just patch it to keep existing games alive.
If you depend on some work and that work is being done by software only some other company control, this company is really in the control of that work.