I had exactly the same experience. I played Ghosts of Tsushima after Elden Ring and Zelda Tears of the Kingdom, I was surprised how shallow the mainstream open world games are. I don’t hate them, but the gameplay really boils down to:
Walk slowly while characters talk to eachother for 5 minutes
Open the map, click on where you need to go, then walk in a straight line to your objective
Trail an enemy without being seen
Liberate an enemy camp (kill the same 3 enemies and collect the 5000 twinkly useless items in the area)
The Elden Ring withdrawal is really hitting me. Most AAA games are trying so hard to be cinematic and movie-like that it’s boring me to tears.
The report says that Valve has ~350 employees total, and of those employees only 80 actually work on Steam as a storefront. The rest are working on their games and hardware.
Emulation is almost never 100% accurate, that’s why seemingly perfect emulators like Dolphin still get updates. They mimic the original hardware as closely as possible but there are still bound to be some bugs and games that don’t work perfectly. The best emulators are more like 99.9% accurate.
N64 emulators aren’t that good, so you’ll get occasional graphics errors and crashes.
Like the Mario 64 recompilation, this isn’t running on an emulator, but is totally native. That means it runs smoother, has zero issues that you might get from emulation (like inaccuracies), and makes it so much easier to mod and extend it. You can see some of the features on the page like autosaving and playing on high framerates.
LOL. At this point I think they’re copying Pokemon out of spite. They form a new company (like The Pokemon Company) to manage the IP, backed by a large corporation (Sony instead of Nintendo) that is separate from the development team (Pocketpair vs Gamefreak)
As far as i know the full game is entirely playable without spending a dime more than the price of the game.
That’s not the point, they took something that was free and community-driven and locked it down so you can only install things from the store where everything costs money. Only specific people even have access to make mods in that version.
as it is what bankrolls the studio to keep pumping out free updates every year.
They’re not a small indie company. Mojang earns hundreds of millions of dollars per year. They can afford to do something with the game other than pumping out dozens of microtransactions a month. They could optimize the good version of the game but actively choose not to. They promised a proper modding toolkit for the game but never made it because it would harm their paid store. The game practically lives off its modding community and in the last 10 years they’ve done nothing for them.