Interesting, I adore my switch. I love my deck for its capabilities (e.g., modding) but I’ll usually buy a game on the switch if I have the option. For me, it’s much more comfortable to use for extended time whereas the deck is heavy enough that it’ll give me wrist pain for long sessions. The battery difference is underrated here too. It’s nice traveling or hell even on the couch to not have to worry much about battery on the switch.
Akin to portability, the Steam Deck’s sheer weight is a factor even when it doesn’t leave the house. The SD will sometimes give me strain in my hands or wrists while the switch feels like a feather in comparison. If a game is on both steam and the nintendo eshop, I usually will get it for the switch.
I love my SD a lot, but battery life and weight are influential in a handheld for me.
That’s not so long ago for me, or in gaming history my friend lol.
I’d argue 20 years ago is a while ago in gaming, no matter how old either of us is. The appeal to authority due to age aside, I only mentioned 20 years ago to draw the comparison between the game being discussed in this thread and its predecessors.
there are games today that still do this
Exactly. Hell, I’m willing to bet there’s more “plug’n’play” games being made today just because of how wide the gaming industry is now versus the NES/Atari age, and that’s even ignoring the entire catalogue of these games over decades still existing for the playing.
I’m with you, the research is half the fun for me with complex games. But like others have said, BG3 is a great example of “choose your own” depth. You can absolutely stumble your way through the game and do just fine!
Are those games of the past? Games of all stripes still exist, just like complex games were in the past too (looking at Baldur’s Gate 1 and 2 from 20 years ago which are degrees more complex than BG3 today).
I bounced off the game originally too. There’s a lot to take in (and I never quite mastered the spaceship), but once things start clicking it’s an unparalleled experience.
This is too broad of a brushstroke. Is there any megacorporation that cares about its customers? Doubt it. But are plenty of small studios that clearly value the quality of their product.
For sure, I’m not saying the DSs flopped. But with Nintendo dropping a dedicated handheld line, I can see one of the main features of that handheld line went with it, especially when that feature was unsuccessful in a console format.
Tbf, they tried dual screen with a console and it flopped (for various reasons). With the switch acting as both a console and handheld device, I can see why they dropped dual screens.
Is a game like Starfield “missable” though? Games like this’ll realistically be accessible for years (decades?) to come (not even counting Bethesda’s love of rereleasing their latest hit a la Skyrim lol). They might miss out on the cultural discussion if the game’s a hit though, that’s definitely a trade-off of late adoption, like what I’m experiencing with BG3 lol.