The detail in Kenshi is pretty amazing. I don’t normally get sucked into single player games, but the design really does give the impression of nearly unlimited freedom, every different starting scenario feels genuinely unique. The slave start particularly was a ton of fun.
It’s pretty amazing that it was designed by basically one guy. He was really efficient in how he chose what game elements to invest his limited development time into and clearly had a really strong vision. I hope he can get a few more devs onboard to develop a second one, I feel like even two or three other people would make so much more possible.
“And thus it was that the Great Finger Lords, thralls to Gordana the Pulchritudinous, cast their withered finger-bodies into the Well of Sanguine Apoploxy, shattering the Piteous Eye, and covering the vale in a shadow of fingers.
Only when the Order of the Beshivered Spindle is restored upon the Great Finger-ruine Mountain will Bodkin the Befingered, with his Great Spear of Unreturning, return to rebuild the Yeoman’s Sepulchre and return the Affrighted Digitus, with its many weird, tiny baby-faced fingers, to its finger-realm. Fingers.”
What spoilers? That you fight a big, weird-looking boss with multiple baby heads or something at some point? The game’s story is not exactly full of twists and turns.