Yeah I voted kind of blindly, and then read how vague the proposal was.
I agree that live service games should have an end of life plan, being it providing backend binaries and/or protocols and documentation.
This all started because of The crew, a game which, as far as I am aware, advertised itself as mainly a single player and was closed because of Ubisoft shenanigans.
Maybe starting small and make sure this so advertised as single player experiences, work even after the publisher marks the game as dead, and build upon that instead of trying to go all in but idk.
As an aspiring dev, I always tough of mobile as platform limited by it’s past.
We got used to free crappy games because the hardware couldn’t do more. Since then the platform evolved quite a bit, but the equation on people minds stayed the same, mobile games = (free,crappy,gotcha).
Maybe I part of the problem most games I play on mobile are through emulators and quite honestly I do it to burn time not to enjoy the experience for that I would go for my pc, I would like for a change of paradigm and stopped supporting and playing simple gotcha free games, but I think the paradigm will never shift, unless something big breaks out for a couple bucks that creates a trend or even a genre.