What do you mean “same combat”, like Amalur made some novel innovation? They’re both just 3D, third-person action combat; it’s a mechanic. This is like knocking Fallout New Vegas because it still had you shooting guns, and we already shot guns in Fallout 3.
The game looks disappointing for plenty of legitimate reasons, so let’s stick to those.
The level scaling was what killed the game for me. Why am I going back to zones I trekked through nearly naked at the start of the game and having the exact same level of fight when I’m geared up? It cut the ankles out from any feelings of progression I might have felt. All for the sake of an open world that I didn’t ask for and wasn’t enthused about playing through. The open-world didn’t serve the story any better amd only brought negatives. Even if they wanted to give you freedom to explore, the story (from what I played was already laid out in tiers. Why not have those zones’ levels bracketed around those story tiers.