I feel like we’re maybe getting confused about terminology here? “Redundancy” is a specific term for a specific form of dismissal. It’s not a euphemism for “firing” because firing someone is a different kind of dismissal. Terms like rightsizing, reset, re-allocating resources, trimming the fat – these are certainly euphemisms for redundancy that should be called out.
I get the sentiment. But to me personally, “redundancy” is pretty clear and doesn’t mask the pain that comes with being let go. There’s also generally a difference between being “fired” and being “made redundant”. Redundancy suggests that their job doesn’t need to be done anymore b/c of a restructure, bankruptcy, merger, and the company needs to meet certain obligations for that redundancy not to be considered an “unfair dismissal”.
I dunno – I’m sympathetic to the DLC argument, but bad performance isn’t something I can forgive on launch day. I’m sure they’ll patch it in time, but if I buy a full-priced game, I expect it to run decently well. Anything less makes for a poor user experience. If a publisher truly cares about user experience then they won’t release a game in that state, or if they do, they’ll make it 100% clear on the storefront that the game has performance issues.
For sure. That’s just how articles have to be titled to get clicks unfortunately. It can be annoying, but it helps keep journalism alive, so you take the good with the bad.
The author’s arguing that BG3 makes Starfield look like a shallow RPG by comparison. Their broader point is that Starfield is behind the times compared to most RPGs released in the last couple decades, even compared to something like Fallout 3.