That’s why live services games needs to incorporate micro transactions. The studio needs to have a constant revenue stream to maintain the development and the infrastructure cost.
a lot of people suffers from motion sickness, and that totally ruins the experience
most of the software is unispired shit or just bad games. I’ve tried a parkour game for example (don’t remember the name) and it was absolutely crap, it was impossible to do what you wanted, because controls just didn’t work how they should
The sad thing for us is that we always wanted to have a private server, not a solo mode. I want to mess around with my friends with multiple boats. I don’t care about playing in a galleon, let me play 4 solo sloops with my friends!
20 minutes? You are lucky! Me and my friends wasted entire afternoons of gametime because of insanely aggressive and skilled pvp crews. That’s the reason i quit the game, i just cannot handle to waste many hours every time a pvp crew targets me.
It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count
I still have to play Starfield, but the most boring aspect for me of NMS was the writing. I’ve found it incredibly bad, so i guess starfield is better in that regard