Personally? The vast bulk of my interactions with people online. Voice chat, DMs, servers for pretty much everything. Being involved in roleplaying communities in DayZ and Conan, the vast majority of the behind-the-scenes stuff is taking place on discord. Servers for particular game servers as well as groups make up a pretty big portion of my list, along with smaller private discord servers of networks of players from various other servers. It’s how I stay connected with dozens of people I’ve known for years.
I’m also in quite a few discords related to modding and game development. Nearly every modder has their own discord, which is extremely useful if you’re running your own game servers and need to be in contact with them or if you make mods yourself and want to seek advice or information for compatibility. The same is true of a lot of other non-gaming software, with many developers having their own servers where they post updates and where you can find advice or post suggestions.
I’ve got a few queer community servers on my list, which were particularly helpful when I was early in my transition before I really had gotten around to rebuilding my social network and finding accepting people. There’s even a discord for a group of animators I used to spend a lot of time with back in the mid 00s; back then we were using forums and IRC mostly, and a little bit of Skype, but these days it’s been a good way to keep in touch.
If I’m home and on my computer, I’m almost always in a discord voice chat. It’s basically the modern equivalent of AIM or ICQ or Facebook, but with loads of added features and without Meta being involved. I even use it for note taking and storing images and screencaps.
Even something like Matrix, at the moment, doesn’t really cover all the voice and video chat features that Discord does. It’s close, but it’s missing essential components like push-to-talk, and it requires workarounds to enable things like screen sharing.
Discord turning to shit would be a real pain in the ass.
To be fair, it’s almost infinitely cheaper to hire a bunch of people to post in threads muddying the waters of any discussion than it is to fix any given issue. If any public criticism devolves into bickering, it’s hard for outside observers to make enough sense of it to heavily impact sales.
Look how well it worked for the election. With a proof of concept that dramatic lying around, what money-grubbing executive wouldn’t want to follow the example?
This is actually why I stopped using Startrek.website, though. One of their mods posts constant updates about STO. Honestly, I’m pretty sure he’s employed by STO.
To be fair, it is kind of odd to post patch notes. All sorts of games get new patches all the time. If people start making a habit of posting every set of patch notes for the games that they play, it’d very quickly become a substantial portion of the posts here.
Personally, if people were regularly spamming patch notes I’d probably eventually either block the community or block the poster.
Most single player steam games are cracked anyway. The real danger of steam is the reliance on it for most multiplayer games. Though if it were to get particularly nasty I imagine adding aftermarket multiplayer functionality would probably be in the realm of possibility. If private WoW servers are a thing, it stands to reason that the same can be done with a lot of other games.
Not to say this necessarily isn’t the case, but are your drivers all up to date? I don’t know how often I’ve heard people complain about shitty performance or weird artifacts in a game only to hear that the player hasn’t updated their graphics card drivers in 8 months.
I’m a little confused by this. It seems like the question here itself is Anglocentric. These games presumably are being discussed if they’re big, just, like, in the places where they’re big. Japanese games are only discussed in the US because we have typically had a ton of ports of Japanese games. We do a lot of business with Japan, and many of our console game studios and even the consoles themselves are and were Japanese.
Nintendo, Sega, Sony, even Neogeo were all Japanese consoles. Other than Xbox, it’s tough to find an American console that was relevant in the US more recently than Atari and Colecovision. We had a lot of American computer games, cabinets, and developers for Japanese consoles, sure, but it’s not really surprising that Japan is featured prominently in the minds of American gamers.
Why would games that were released to markets that don’t port games to the US or advertise here be known here or discussed?
I’d imagine that Indian gamers very much see Indian games as part of their gaming history. Same with Vietnamese gamers and Vietnamese games, etc. Presumably they’re also better known in nearby countries and other places with overlapping languages or trade deals that involve localizations of their games.
There’s definitely some bias toward particular types of games getting attention vs not, and some of that is certainly rooted in sexism, but I’m not sure Americans mostly talking about games they actually have access to is quite the scandal this article wants to frame it as.
I’d certainly be interested in seeing some ports from countries that we don’t see many games getting much attention among gamers in the US and other primarily English speaking countries.
I mean, there is. DMCA essentially protects content hosts from copyright claims. When they get a DMCA notice, they remove the material and inform the user whose material is removed. If they want to contest it, they can submit a counter notice denying the claim and basically saying “take me to court then”, with their contact info so a suit can be filed. At this point, if nothing is filed in a two week period, the host is free to consider the initial takedown notice void.
Sending a takedown notice under DMCA that’s knowingly false is perjury, which would presumably come up at the court hearing.
This is extremely dependent on which games you’re playing and how you’re playing them. Public servers or matchmaking seem to generally be pretty bad for making connections, because they tend not to require as much social interaction and when they do it’s of the throw-away variety. Raiding and PVP in MMOs, when it’s difficult enough, tends to lead to greater connection-building because you want to actually be able to rely on your teammates. For me, though, the greatest games for building community tend to be sandbox games on private RP servers.
The roleplaying community for any given game tends to be substantially smaller than the community at large. It’s a fairly small pool where you see the same people over and over again. There are new faces too, but you’ll usually recognize folks if you’ve been around for a few years. If I check out a new DayZ server or a new Conan server, I will invariably run into people I’ve met time and time again. These communities have a shared history spanning years and dozens of servers, and they tend to bubble out into hundreds of small discord servers for in-game groups and general friend groups that form. Roleplay is all about communication, so you don’t really have that same distance that you do when the game is just about playing out a game loop over and over again. To play the game is to make friends, whether your characters are allied or are enemies.
There’s toxicity, to be sure, and private servers introduce a whole new layer of drama with nepotism and staff abuse, but those problems actually have solutions other than turning off chat or hoping the developers do something. Most servers have some form of whitelisting process and will actively ban problem users, or may even have some form of mediation process. If you don’t like how a server is run, you can get together a group of friends, rent a VPS or a dedi, and host a new server yourselves. It happens over and over again. Arguably most new RP servers come about because somebody didn’t like something about some previous RP server they were playing on. This leads not just to new servers, but to people developing new skill sets. It gives people a reason to develop new social and leadership skills, to expand their artistic abilities, and to develop new technical prowess. I know quite a few people, myself included, who got back into making art or got into modding, hosting, or development because they wanted to make something different for the community; to show people how things could be.
For me, roleplay has been life-transforming. It’s helped me work my way through a lot of stuff that I wouldn’t have had the opportunity to see up close as easily if I were only seeing it through the context of my own real life. It’s given me artistic drive that I didn’t have before. And perhaps most vitally, it’s gotten me invested in community and led to meaningful friendships in a time where I haven’t really been super enthusiastic about getting out of the house in my free time. In an era where people are increasingly atomized, I’ve found it to be a great way to meet people that I care about.
It honestly blows my World of Warcraft raiding and PVP days completely out of the water. If you’re looking for community in video games, I definitely recommend getting invested in some RP. Immerse yourself and get wrapped up in some stories. Join some groups; make some friends. It’s a lot more interesting than toxic public lobbies full of people who don’t care about one another or any sense of community.
I have to ask, do you use Discord? Because I see Pepes and Peepos all over the place there and they aren’t especially likely to be associated with right-wingers at this point as far as I can tell.