Decided to give Dredge a shot. It seemed like a decent enough game to play while listening to podcasts. It makes me uneasy and I’m barely paying attention to the podcasts 😅
Digital Foundry made a video about it. Basically, you need a card that supports new rendering technologies that only started appearing on Nvidia cards after the GTX 10XX series (not sure for AMD). The game actually looks good on lower graphics. Putting everything on low won’t make it look like a PS2 game. The path tracing will absolutely demolish your performance, though, but that’s to be expected because it’s insane to expect real-time path tracing to do anything else with the current hardware (think of their path tracing as a tech demo more than an actual feature).
You don’t get it, though. Microsoft will put everything on Gamepass. Sony fanboys can suck on that!
Ignore the fact that them buying-up all these studios is objectively bad for our hobby and the industry, and that Gamepass has been touted as being objectively bad by everyone in the industry because studios receive a minuscule amount of revenue from it and that it disadvantages indie devs.
The only thing that matters here is that my metaphorical sports team beats your metaphorical sports team.
Beat STASIS last week after seeing MandaloreGaming’s review. Thoroughly enjoyed it. Gonna give STASIS: Bone Totem a shot soon, I think.
I found my evil Baldur’s Gate 3 playthrough a bit underwhelming, so I went and restarted as a himbo barbarian wood elf, and I’ve been having a lot more fun with that build. Heart of gold with no brains has been really funny so far, especially when half my dialogue options as a Berserker are just to shout at people or punch them.
Every indie dev I’m following on YouTube has basically made a “My thoughts on the situation”-type videos where they talk about how they’ve “won against Unity” despite Unity basically doing a textbook of the “Door in the face” technique to pass changes that would’ve been unpopular before this whole mess.
I’d love some news about them going back to the dark fantasy and writing style of Origins/Awakening over the high fantasy BS Inquisition set them on, tbh.
Not necessarily. Unity says they’re charging per initial install once you break $1M (they walked-back on the “every” install bit), but Unreal takes a cut of your royalties once you break $1M, so it’s still hard to really compare them properly. If you’re making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.