magic_lobster_party

@magic_lobster_party@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

magic_lobster_party,

The numbers are just exported from open critic

magic_lobster_party,

Machine learning is generally considered AI.

magic_lobster_party,

He started at Nintendo 1991, so more than 30 years.

magic_lobster_party,

Great to know they won’t remove magazine as a weapon

magic_lobster_party,

I think this kind of content warnings kind of makes sense for children’s television. But these are games primarily targeted towards adults. We’re able to form our own opinion.

magic_lobster_party,

They can, but MGS2 is rated M as far as I can tell.

magic_lobster_party,

I’m a bit concerned about the combat. Looks like they’re going for more spectacle over substance. He’s doing all the cool moves, but the enemies barely react from any of them. It doesn’t feel like every hit matters.

magic_lobster_party,

1920x1080 is closer to 2K if anything.

magic_lobster_party,

Raytracing is only available in the garage area of the game

That’s one interesting way of implementing RT. Strange that they list RT specs first if it’s not really impacting gameplay.

magic_lobster_party,

Problem with games as a service is that it’s really difficult to make a working model out of it. Many have tried, but few have succeeded. Even SE failed with Avengers. For every Fortnite there are also multiple failures. It’s a risky model.

Those few who succeed usually make these large sums of money.

magic_lobster_party,

Why? They’re probably making way more money this way anyways.

magic_lobster_party,

But what they learn through this experience could benefit their future work.

What they learned is that they don’t need Xbox to have one of the most successful games of the year.

magic_lobster_party,

BG3 should have split screen coop on PS5.

The problem with Xbox is that Larian couldn’t manage to make it work on Series S due to memory constraints. It takes a huge toll on memory if you allow two characters be on two parts of the map at the same time.

Microsoft wants Series S to be a cheaper 1080p option of Series X. Any game Series X can play should Series S also play with lower visual fidelity. This turns out to be a flawed dream by the looks of it.

I don’t think Microsoft will abandon this cheap 1080p console vision just because of one game, but they might need to if more games start to drop Xbox support due to this.

magic_lobster_party,

It’s hard to communicate it to the consumer. Far from everybody follows this discourse surrounding the game. Maybe someone buys BG3 just for the split screen capability, just to disappointingly find out that the Xbox version doesn’t support it. Especially when they already have paid full price for the game.

magic_lobster_party,

Problem is that it can turn into a slippery slope. Where should MS draw the line if they start to allow Series X exclusive content? Can developers cut entire game modes from the S version if they just ask kindly enough? Or maybe ignore the S version completely? The risk is that developers are going to abuse this opportunity.

MS wants people to see the Series S as a viable purchase. Why should you buy it when you won’t be able to play the next big release in full?

magic_lobster_party,

Split screen might be difficult for Series S due to memory constraints. Keep in mind that all assets both players are seeing must be loaded in memory simultaneously. This includes textures, models and animations. These assets are normally not loaded into the memory unless they’re visible by the camera. This becomes problematic if there are two cameras facing different parts of the map at the same time. Then you potentially need to double the memory requirements, which the Series S might not have.

magic_lobster_party,

That will just betray all the customers who bought Series S. Will they upgrade to a Series X to play the next big thing? No, they will probably just buy a PS5 instead. Why should they continue to stay loyal with MS?

magic_lobster_party,

The donate button is buying the game and their previous titles.

magic_lobster_party,

Auto health makes the game oriented around taking as much cover as possible. You just pop out, shoot, and then jump back to hiding again.

The newer Doom games for example uses limited health to force you be that cool action hero who is participating in the action. Health is regained by killing enemies. If they had regen the player would just be back to hiding behind covers like cowards.

magic_lobster_party,

Time is limited. I don’t want to spend 30 minutes traveling from one side of a map to the next if I’ve already done that 15 times. Just let me get there immediately so I can talk to this single person and get this item I will never use.

magic_lobster_party,

I’m pretty sure Death Stranding didn’t have fast travel, and I think it worked quite well there. Part of the challenge is to learn the best route between the stations, so it’s well incorporated into the gameplay. There’s barely any enemies on your way either, and those that exist are easily avoidable.

magic_lobster_party,

Wikipedia doesn’t like articles that are basically ads. Articles should be written from an unbiased standpoint using independent sources. If an article has been removed because it’s basically self promotion, then mods will be more careful about reopening it again.

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