My point is that there’s usually an easier level of entry for other types of games. You aim and shoot, and you get instant feedback if you succeeded or not. You don’t need to understand advanced meta to get this, although it can help.
For many RTS games it can all be dependent on how fast you expanded your economy, not on how you play your units. You can fail the entire game because of bad gameplay early.
Currently playing Dark Souls 3. Haven’t played it before, so I guess it’s a good time to check it off the list. I guess I’m near the end now.
I’m a bit disappointed by its linearity. It’s way more linear compared to Dark Souls. It’s also pretty easy compared to Elden Ring. I’m just using a base build. Mostly leveling up on strength stat without much thought.
RTS games demand so much time and patience from the player to learn. What’s the proper build order? What’s the best unit composition? How many workers should get allocated for each resource? These things aren’t always obvious. And you don’t have time to read all descriptions because the time is ticking.
Not to mention good APM and battle tactics.
Shooters are much easier to understand: aim and shoot. You don’t need to follow YouTube guides to understand that.
Wonderful news! I have never played and don’t intend to, but I’m happy for everybody involved.
Let’s hope the team will lead with example and that this event opens up for the possibility for other online games to be preserved in a similar fashion.
The thing I remember most of my impression playing it was that I constantly had the thought: “that opening village fight was really fun, I wonder when they will pull that off again”, and then they never did. So that expectation left me a bit of a sour taste.
This was maybe 15 years ago. I might have a different impression if I would play it again, but I haven’t done it.
I’m probably in the minority, but I didn’t enjoy RE4 as much as others when I played it. Don’t get me wrong, I think it’s a great game. Just not to the standards people hyped it up to.
I think my main issue with it is that it has a masterful opening sequence, but then it never really builds on it after.
First fight in the village was truly ahead of its time. It gives not only the player lots of options, but the enemies have lots of options to counter you. It puts the player into many unpredictable situations. It’s a very dynamic fight and really sets a unique mood for the game.
Then the rest of the game turns more and more into a corridor shooter, especially after the village act. Still a good corridor shooter, but I hoped to see it build more on the open combat we saw in the opening section.
It was a great while ago I played it, but that was the impression I had back then.