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magic_lobster_party, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware

I don’t think the intent is to maintain the exact original experience forever and after. It’s to ensure it’s possible to play the game at all even if the developer shuts down their servers.

It’s becoming more and more common that games stop functioning completely when the developers no longer want to support the game anymore - even games that are perfectly playable single player.

magic_lobster_party, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware

There are private servers in WoW already.

Maybe not give out all hosting software, but give the possibility to connect to community hosted servers.

magic_lobster_party, do games w Louis Rossmann's response to harsh criticism of "Stop Killing Games" from Thor of @PirateSoftware

It's entirely too vague on what the problem is

How is it vague? If I buy a game, it should be playable for all eternity. Just like how I can pop in Super Mario on NES and play it just like how it was in the 80s.

Or how I can still play Half Life deathmatch more than 25 years after its release.

magic_lobster_party, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I think it’s unlikely we’re going to get Sekiro 2 because the franchise is under Activision. If anything, we’ll probably get a spiritual successor under Namco.

magic_lobster_party, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I think Elden Ring has much greater variety than any other open world game. I agree there’s quite a bit of copy pasting, but even after playing for more than 50 hours, I’m surprised with new enemy types and environments (especially now with the DLC). I think it’s exciting to explore every corner of Elden Ring.

Compare it with Tears of the Kingdom. It felt like I’ve seen most the game had to offer after 10 hours. I lost the excitement of exploring rather quickly.

magic_lobster_party, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I think it took me longer to finish the DLC than my playthrough of Dark Souls. They really like to over deliver.

magic_lobster_party, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

I hope we will see more smaller scale games from them in the future. Elden Ring is fantastic, but I want them to make another take on Sekiro’s combat.

magic_lobster_party, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

Fair point.

Time will tell when Sokoban and Silksong releases. It’s hard to know what’s happening internally at the studios and why it’s taking so long.

Making an entire programming language is a bold move, and I’m skeptical it’s a move that’s going to pay off.

magic_lobster_party, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

Faster compilation is probably nice, but making a new language with all its tooling from scratch is a huge endeavor. Props to him for actually doing it.

The problem is that all this work takes away time from the actual game development. I’m not sure about the scope of his next game, but from what I’ve seen I don’t really understand why his Sokoban adventure game can’t be made in Unity. I don’t think he’s pushing any hardware limits with it.

Unity also got hot reloading nowadays, which is about as fast iteration you can get.

I’m just armchair guessing, but I believe he would’ve been done with his game by now if he just used Unity.

magic_lobster_party, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

Yes that can be true, but fun doesn’t pay the bills.

magic_lobster_party, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

I believe it was a desperate attempt to get a new source of revenue. His upcoming Sokoban game is taking forever to make, so it’s not going to bring them any new revenue anytime soon. In large part because he made the arcane decision to create a new programming language for it (as a replacement for C++), because apparently Sokoban is the type of game where you really need that high performance.

magic_lobster_party, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

I don’t think they would keep investing in marketing if they didn’t know if it worked. I’m just guessing, but I believe there’s a noticeable bump in sales after a successful marketing campaign.

magic_lobster_party, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

It must be some mismanagement issue going on in the games industry. Wrong stakeholders who have no idea of game development influencing the wrong decisions.

magic_lobster_party, do games w Ken Levine says BioShock nearly went nowhere and was almost canceled: "We can't make those games because they don't sell"

I think marketing is always important no matter how established you are. Coca Cola aren’t skimping on their marketing budget even if they’re the most recognizable brand in the world.

It’s about constantly reminding everybody “hey, I exist! Don’t you want to buy me?”.

magic_lobster_party, do gaming w It’s official: No Nintendo console has lasted as long as Switch without being replaced

I got a Switch. It’s been mostly untouched for years. Most games that aren’t created by Nintendo themselves are available on Steam. I even played Totk on PC using Yuzu.

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