minecraft server binaries are a prime example of a “dedicated server”. tf2 is another. the alternative is a “listen server”, where one player acts as server. note that the term’s use in gaming has very little to do with the concept of a dedicated server in general use, aka a machine dedicated to running a service. in multiplayer games a dedicated server is just the name for a binary that contains no client.
anyway, the important distinction is whether the means for the game to continue existing is in the hands of the players or the company.
the common understanding of “dedicated server” is a server binary you can download and run yourself. a “private server” is usually still hosted on the company’s hardware.
the wing commander series was famous for inflated development costs, freelancer was repeatedly delayed and eventually released like five years after it’s announcement, and since then… he’s been working on star citizen
yeah, in aoe1 there’s a laser gun guy (“photon man”), a car that shoots rockets, archers that look like trees when standing still and can walk on water, and a catapult that fires cows
the point of goat simulator was that it was a three-week goof project the Sanctum devs had fun with to celebrate good sales before they got to work on the sequel.
i’m like 1400 cycles in on this run :P got eight dupes and just passed a million stored calories, have infinite air, water and copper, so i feel like i should be able to do something about it
Oxygen Not Included. it’s just a constant stream of entropy-driven-crisis mitigation.
my current issue is that part of an oil field deep underground briefly became too hot and since then my base has been slowly filling with toxic sour gas. the only way to get rid of it is to turn it into methane and sulfur by cooling it to -160 degrees but i don’t produce enough hydrogen to run the thermal nullifier.
i bought this expecting a story-heavy atmospheric lonely driving experience with weird world building tense moments, like the vibe of the ship repair stuff in outer wilds.
i got a survival-crafting horror roguelike. you do comparatively little driving, the main game consists of scavenging for loot and using it to build replacement parts for your crumbling vehicle.
i hope this gets me back in. last time i thought the “repair vehicle after a successful run” setting would help me, but that also completely removes the quirks system, where the car picks up weird behaviors with time. it just deletes that gameplay element. that made me feel like i was cheating, which wasn’t fun.
i bought this expecting a story-heavy atmospheric lonely driving experience with weird world building tense moments, like the vibe of the ship repair stuff in outer wilds.
i got a survival-crafting horror roguelike. you do comparatively little driving, the main game consists of scavenging for loot and using it to build replacement parts for your crumbling vehicle.