if you feel like riving vicariously i highly recommend beccabytes’ playthrough, she made her own supercut. it’s rare to see someone so completely get it and still be very vocal about their thoughts.
also joseph anderson’s one of you want to see someone completely bork the entire thing.
huh, that’s a shame. didn’t match my experience at all. my main gripe was with the traveling, but then i went back in a year later and saw that they added a skip button to it.
the ending of outer wilds, figuring out that the treasure really was the friends we made along the way, will always stand out to me as the most magnificent, joy-filled moment in my 25+ year gaming experience.
yeah if you’re not sure whether you’d be into it it’s better to not waste money :)
if you’re interested, check out the contraptions people are building to run steam turbines from geysers, or process oil, or extract metal from volcanoes. it’s crazy complicated stuff but if you’re into that it may win you over.
it is. i had to restart like fifteen times before i got anywhere. doesn’t help that the simulation is quite janky and you have to understand its anachronisms to really get anywhere.
things like:
gases don’t mix with each other, meaning you can have one tile of carbon dioxide block a vent so that oxygen isn’t replenished in a room, or have one errant tile of methane periodically moving over a gas sensor causing a room to overpressurize way over what should be possible from the vent, eventually exploding the walls of the room and filling the base with sour gas (ask me how i know)
the same applies to liquids, meaning you can stack a liter of salt water on top of a liter of water to get a solid wall of liquid. this also blocks gas, making it an airlock.
doors push gases and liquids away when closing, but only if there’s free space. this means you can set up a series of doors to act as a compressor. if there’s no free space, the material is simply deleted.
every process produces heat, but the result of a process is always at a set temperature. for example, there’s a machine that splits water inte oxygen, which you need to breathe, and hydrogen, which you need to get rid of. the gases are always produced at 70°C or so, which means you need to cool it down to make it useful for breathing. you can cool it with a heat exchanger, but heats the area around the heat exchanger instead. so what do? well, you can dump that heat into the water going to the splitting machine. the input being at boiling point doesn’t matter, the output is still the same temperature, meaning you just deleted 30C worth of heat energy from the game. this is crucial for not overheating your base with all the machines you need to run.
there’s germs everywhere, but chlorine kills germs, but no mixing means you can’t chlorinate the water and only the tiles in contact with the gas get disinfected. but if you put the water in a tank inside a chlorine atmosphere, somehow all the water touches the chlorine and it gets disinfected very quickly.
some solid tiles let gas through but not liquids. if the gas cools enough to become liquid when moving through the tile, the liquid will simply teleport out somewhere
it gets more complex and fiddly, and your upgrades make you faster and more nimble, but the fundamentals are the same through to the end. did you get to the bigger reactors and cutting coolant lines? because if so you’ve seen more than half of the game and it’s fair to say it didn’t grab you.
also a thought; did you play with or without the time limit? because i feel like the timer helped me stay motivated.
you need to manage your worker’s moods to make sure their tasks and surroundings don’t overwhelm them, or they will become destructive. you also need to make sure they have enough food, water, and air.
where ONi is different is in the simulation; all gasses, liquids, solids and living things have simulated physical reactions to pressure, temperature, and contact with other materials. so:
if your water pipes are too cold, they freeze and explode.
some animals only breathe chlorine.
sometimes you unearth a volcano that melts your walls.
hey i learned to read the language in fez fluently. this is more like they took the wrong lesson from double fines Hack’n’Slash, where the glyphs are absolutely everywhere and look so much alike that the easiest way to decipher them is to replace the font.