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kromem, do games w Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"

The DLC is really the right balance for FromSoft.

The zones in the base game are slightly too big.

In the DLC, it’s still open world and extremely flexible in how you explore it, but there’s less wasted space.

It’s very tightly knit and the pacing is better as a result.

It’s like Elden Ring was watching masters of their craft cut their teeth on something new, and then the DLC was them applying everything they learned in that process.

Can’t wait for their next game in that same vein (especially not held back by last gen consoles).

kromem, do games w Elden Ring – Patch Notes Version 1.13

I hate that the Smithscript weapons can’t be buffed.

Especially for the daggers.

Wanted to pew pew little bolts of lightning buffed daggers doing an additional 200+ damage per hit. 😢

kromem, do games w Remembering E3 and the time I got to go to one

No, it was awesome. Went to like 12 over the years. Early 2000s was peak E3.

kromem, do games w Elden Ring: Shadows of the Erdtree will come with a day 1 patch with various improvements

Probably added after that update.

The new items stuff in particular seems like QoL considerations for “we just added a hundred items to the game for players coming back to it after months away.”

kromem, do games w Hypothetical Game Ideas

I’ve always thought Superman would be such an interesting game to do right.

A game where you are invincible and OP, but other people aren’t.

Where the weight of impossible decisions pulls you down into the depths of despair.

I think the tech is finally getting to a point where it’d be possible to fill a virtual city with people powered by AI that makes you really care about the individuals in the world. To form relationships and friendships that matter to you. For there to be dynamic characters that put a smile on your face when you see them in your world.

And then to watch many of them die as a result of your failures, as despite being an invincible god among men you can’t beat the impossible.

I really think the gameplay in a Superman game done right can be one of the darkest and most brutal games ever done, with dramatic tension just not typically seen in video games. The juxtaposition of having God mode turned on the entire game but it not mattering to your goals and motivations because it isn’t on for the NPCs would be unlike anything I’ve seen to date.

kromem, do games w Arrowhead initially planned to make Helldivers 2 in 3 years—instead it took 7 years, 11 months, and 26 days

The level of detail in Helldivers 2 is insane for the type of game and company size.

Deformable terrain and buildings, enemy animations when you shoot off different limbs and they keep moving towards you, your cape burns off more and more as you use your jetpack, etc.

Call of Duty has 3,000 devs working on their titles.

Arrowhead has around 100 employees total.

I very much believe this game took that long with a team that size, and it shows and is a large part of why it’s been so successful.

kromem, do games w Cyberpunk 2077 director thanks fans as the game hits a 95% positive review rating on Steam

It’s outstanding, but even right now at its best it still isn’t perfect.

I’m very, very much looking forward to what they can eventually do using UE5 as the base in an era with generative AI to fill out the edges.

When the polish (pun intended) is there, the game is beyond everything else. But when you end up just a bit past the edges of where it holds your hand, it quickly loses the veneer, which is the key difference vs something like a Rockstar open world (but also very different budgets and aims).

There’s a handful of studios I think will adapt especially well to the future of game development, and CDPR is one of them.

Because it is going to be possible to have CP 2077 main scenario style interactions across an entire open world within the next decade. And who better to curate that experience than the people delivering it in a diagonal slice?

kromem, do games w Putin Orders Russian Tech Companies To Somehow Make Competitive Game Console In 3 Months

I love how he’s modernizing the punch lines to all the old Soviet jokes.

kromem, do games w Where's Our Suicide Squad: Kill the Justice League Review? (IGN denied review code)

See, this is the thing people don’t realize when they think generative AI is going to reduce headcounts overall.

Corporations suck. The entire reason they exist is because of the high transactional costs surrounding labor (there’s a Nobel winning economics essay on this from the turn of the 20th century called “the nature of the firm”).

They will reduce value and increase price as much as possible because they only exist to be a middleman between the consumer and the producer.

But right now there’s no alternative. It’s crazy expensive to make AA and up games so you need to target mass market appeal to get the money for it and usually need to crawl up finance bros’ asses who don’t even play games and look down on those who do.

That’s all about to change dramatically.

Co-op studio structures where employees are owners, smaller teams with large aspirations, franchises with small but dedicated fan bases - these largely died out in the 90s besides remnant very indie groups as transactional costs to produce a game went through the roof and those costs are about to turn around.

Yes, gen AI means less people are needed to make a game. But it doesn’t mean less people will be making games. It means there will be more games, and games coming from people with vision rather than coming from people with a quarterly statement they are trying to maximize.

Hello Games was a team of around a dozen people, and while it was a bumpy road, using procgen allowed them to build an entire universe. Well procgen and a whole host of other tools are about to suck a lot less and be much more accessible to even small studios to make ambitious games.

My hope is that we see things happen rapidly enough that many of the thousands of devs who have lost their jobs at mega-corps will be able to reorganize to take on the Goliaths and win rather than be forced to move on to other industries.

A shakeup is about to happen that’s going to destroy the season pass, micro transaction, soulless meat grinder that’s most large studio/publishers today - it’s just maybe ~3 years out from the inflection point of no return.

But one thing is for certain - most of the largest games companies are woefully unprepared for what’s coming and are about to be stepped all over like Blockbuster or Circuit City.

kromem, do games w The Pokemon Company releases a statement regarding Palworld: Inquiries Regarding Other Companies’ Games

What this is really saying is “you people are insane, please stop writing us about it, we’re aware, and fine, we’re “looking into it” even though we were aware of this for a few years now and already checked with legal that there’s nothing we can do unless the creators really messed up in some way.”

kromem, do games w Which games do you dislike, but the rest of the world loves them?

Sports games.

I know people who like them exist given the sales. But not only do I not play or like sports games - no one that plays games in my social circle does either.

It’s like the Venn diagram for people who play RPGs and those who play sports games is just two circles.

kromem, do games w Your personal Masterpieces

Xenogears

kromem, do games w Veteran Videogame Analyst: Subscription growth has flattened [in video games]

I think you’re confusing the advantages and strategies of having a subscription and the advantages and strategies of having a loss leader.

Not all subscriptions are designed to be loss leaders, and most of the benefits you see in GamePass (lower or even negative revenue in exchange for increased market share) is seen over and over with loss leaders that aren’t subscriptions.

Yes, I agree that Microsoft has adjusted strategy from a focus on winning console wars to increasing software gatekeeping across PC and now apparently even competitor consoles. And that GamePass plays a large part in that.

But it would be a mistake to assume that subscriptions in games are all going to have the same goals and focus as Microsoft with GamePass.

kromem, do games w Veteran Videogame Analyst: Subscription growth has flattened [in video games]

Not really.

Video on demand works because the content is short and you need a large variety in a pay period as a consumer.

I don’t just watch one show or movie in a month, it’s several. So bundling makes sense.

It’s also fairly commoditized. I will watch what movies are available on Netflix, not like I’m extremely committed to watch a single given movie as long as the general selection is good. Maybe there’s one or two films a year I care about seeing that specific film before it rotates into a subscription service I subscribe to (and if not, meh).

For video games, it’s maybe one title a month that I really care about playing and then I only have time for that one game. But I only really care about setting aside time for that game and a lot of the other options out there you couldn’t pay me to play.

They are very different markets and a subscription model isn’t necessarily the future or even what’s most profitable for a company to offer (as Sony was recently acknowledging).

kromem, do games w Square Enix’s president says it will be ‘aggressive in applying’ AI

You do realize it isn’t staying the same, right?

There is no status quo with AI.

It’s within literal months that leaps are occurring that defy most expert expectations and predictions.

While yes, creative writing is not part of the target of where models are improving right now (and there are IMO clear mistakes being made with foundational models contributing to that poor performance), we’re probably less than one dev cycle from the best AI outperforming an above average video game writer with institutional integration of the models.

And really, people thinking this is going to put writers out of business are missing the true value add for publishers.

You’ll see the same amount of writers as before. What will change is the amount of writing.

Being able to have a core writing team do the normal work they do of writing out main and side quests and then feeding all that writing into a model spitting out side NPC dialogue fitting in with the events taking place allows developers to make their world come alive in ways previously only accessible to the largest budgets in the industry like RDR2.

This also allows games that are successful to transition into more of a live service product without needing to have a massive audience.

For most live service games, you need as many people as possible playing to justify dedicating resources to continued development, or you need a subscription fee. But niche products with a dedicated fan base which aren’t overly popular are too small to justify continuous content development.

With AI that equation changes. More games have the opportunity to keep players engaged longer for continuing adventures when a smaller team can use generative systems to flesh out the product.

Everyone praises No Man’s Sky for their continued development with a team of about a dozen putting more and more content out, but the other side of the coin is that they can only successfully deliver updates that feel weighty because they are leveraging procgen to extend their efforts.

Imagine the next version of FF online where not only is there a core main story everyone experiences, but there are also individualized stories woven into it that are shaped around your interactions. Where every NPC can be spoken to and any one of them might lead to your next individualized adventure. A world that feels at once epic and shared with millions of other players while also personal and unique just for you.

Even if the individual writing wasn’t as planned out as world event scenario writing from lead writers, I’d sure as hell prefer to spend $16/mo on a world with little repetition and endless adventures than a world that only has a hundred hours of story every year and is mostly running the same things over and over in between waiting for small bursts of content updates.

AI makes perfect sense for any live service provider, and Square Enix has one of the most successful live service products to date. Of course they are going to be investing into it as it rapidly improves.

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