Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.
If they hadn’t made that mistake than Starfield would have been a hit.
I’ve actually heard that’s why overdraft fees are a thing. The money transfer system gets confused if you’re around zero and ends up creating money that doesn’t exist.
Ubisoft’s bread and butter were never assassin’s creed type hardcore games, but those trashy looking pet sims you could find in the bargain bin. The only reason they’re able to make the hardcore gamerz stuff is because of the financial security the shitty pet games brought in
They only made $1.45 billion last year, just up 56% year-over-year.
They were expecting to make over two billion. Which from the perspective of an American corporation, means they lost half a billion dollars. So the end of year bonuses for the c suites are only half as much as they were anticipating, which from the perspective of American executives is like they lost hundreds of thousands of dollars this year.
So you see, it makes perfect sense why hundreds to thousands of employees must be laid off. The business is in a dire position!