Does that include xbox gamepass core customers? Because that’s basically an entirely different service, and it’s also something you’d expect a very high adoption rate of among Xbox console owners, given the platform’s historical emphasis on multiplayer games. There’s also rather a lot of people who stacked many months of gamepass for quite cheap.
While the platform has certainly seen some success, it’s hardly in a dominant position, so making moves that make the value proposition of the service look worse is surprising.
I know when I played SMTV I was thinking the whole time that I should’ve waited for it to arrive on another platform. The performance on Switch was ass.
Yeah, but at the same time it makes the PS4 games a much better experience. I dunno if that justifies the spend for a lot of people, but I don’t regret getting one.
Games were also significantly less complex then. It takes teams of 100s of people to make a AAA game now. But don’t kid yourself, there were definitely game-breaking bugs back then. And in the pc world, patches arrived much, much earlier than in the console world.
The people who are vocal and discuss games on the internet are a small fraction of the population that actually buys games. Doesn’t mean there isn’t a market for that stuff. Gaming market is bigger than it’s ever been. Direct delivery makes it incredibly easy for small indie devs to get their games out there. But that’s not the stuff that’s making the most money
Don’t think that’s actually true, though. Edit: top selling games of 2023. Pretty sure the idea that “old games were higher quality” is a example of a cognitive bias, too. I say this as someone that’s been gaming since the 80s.