Suggesting that we move towards space-based astronomy doesn’t mean he’s out of his mind. He might not be a professional astronomer or astrophysicist, but that hardly indicates insanity.
They had an opinion and expressed it. You can then reply and explain why you disagree. No need to call them insane for expressing their thoughts.
I don’t necessarily disagree, but my question would be how to quantify the number of LGBT characters/games. If we assume LGBT people comprise about 10% of the population, we would expect about 10% of the content should reflect that perspective/experience. To argue that LGBT content should be actively encouraged and expanded, one would have to demonstrate some kind of data regarding the relative prevalence of LGBT content, no?
Or is that point moot, because you believe it’s a desirable outcome to have an inflated media presence due to the fact that the LGBT community is a minority? I wouldn’t necessarily disagree with that either, but it’s a very different argument than fighting for equal representation.
It seems to me that you’re the one doing some weird gay ratio calculus. As far as I’m concerned, there is plenty of LGBT representation in video games and LGBT creators and consumers are perfectly able to create and consume all sorts of content that suits their sexual preferences. Sexuality can be emphasized or it can be minimized, depending on the individual preferences of the creators and consumers.
But you think that this state of affairs is problematic, and that we need to be making a strong effort to make sure that video game characters are explicitly stated to be LGBT as much as possible. Feels pretty egocentric; your obsession with having characters in media reflect your own traits would seem to indicate a difficulty empathizing with people from other groups with different experiences.
You can have whatever headcanon you like, but imagining that fictional characters are gay and getting angry when others don’t indulge your fantasy doesn’t seem like the most enjoyable activity. Just let everyone interpret art however they want. Thank you for your cooperation.
The Karlstad-headquartered company has confirmed it spent SEK 4.2 billion — $395 million at today’s conversion rates — to acquire Middle-Earth Enterprises from the Saul Zaentz Company last August. But estimates at the time projected the rights – which include worldwide rights to films, video games, board games, merchandising, theme parks and stage productions — were worth up to $2 billion.
Interesting that it fell so short of the $2 billion valuation. Wonder why that is.
Starlink is increasingly interfering with astronomy, scientists say (www.semafor.com)
Oh trust me. I know your frustration better than you do. (lemmy.world) angielski
The iconic Gulf War Nintendo Game Boy is heading into retirement | GamesRadar (www.gamesradar.com) angielski
Embracer Group Paid $395 Million for ‘Lord of the Rings’ Rights | Variety (variety.com) angielski