You’d probably like Gaming’s Harshest Architecture. That may be the video that got me into the channel, he’s so good at creating this feeling of significance. And then you look back at the actual topic and wonder how you got so invested.
(I think the champ of that feeling in general is Kevin Perjurer of Defunctland. I have no idea how I get so invested in videos about… anything he’s made a video about.)
Right, I figure re-releasing a game takes some amount of labor, which means someone needs to make a case for spending time on that instead of whatever the current priorities are.
That makes the efforts of archivists all the more commendable, and it’s all the more frustrating when you see a company dedicating resources to shutting them down.