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helenslunch, do games w Marvel's Midnight Suns is criminally underrated
@helenslunch@feddit.nl avatar

Not paying for shit from 2k or anything with Denuvo but I’ll take a magnet link if ya got one.

helenslunch, do games w OpenCritic now has user-reviews including pros&cons and shows user score
@helenslunch@feddit.nl avatar

Of course it does? I want to see reviews for new games…

helenslunch, do games w OpenCritic now has user-reviews including pros&cons and shows user score
@helenslunch@feddit.nl avatar

I think you replied to the wrong person.

helenslunch, do games w OpenCritic now has user-reviews including pros&cons and shows user score
@helenslunch@feddit.nl avatar

no rss = dead to me

helenslunch, do gaming w need helpbuiltding a PC, not sure where to ask
@helenslunch@feddit.nl avatar

That’s what PCPP is for. It will tell you if your parts are incompatible.

helenslunch, do games w The first-ever portable Xbox is here, thanks to one very dedicated modder
@helenslunch@feddit.nl avatar

Thanks I hate it

helenslunch, do games w Corporate greed is killing RuneScape
@helenslunch@feddit.nl avatar

Doesn’t sound like corporate greed is killing it at all. Sounds like corporate greed has made it exceptionally profitable.

helenslunch, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

I’m not going to agree with this non-article that it’s always streaming that much data.

What article are you talking about? The one in the OP doesn’t say that.

Meanwhile, scattered reports of MS Flight Sim 2020’s bandwidth consumption point toward a more conservative ~100 Mb/s in densely populated photogrammetry areas, such as major cities. Usage in lighter areas could dip as low as 10 Mb/s, though the official Microsoft bandwidth recommendation for that game was 50 Mb/s.

helenslunch, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

Because game streaming introduces latency and instability, which can be a huge problem in something like a flight sim.

Much less of a problem when all inputs are processed locally, and only the textures and models are being streamed.

helenslunch, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

Because we have no other choice.

Honestly it’s not that bad in most places but certainly there are plenty where data caps are a problem.

helenslunch, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

<span style="color:#323232;">official Microsoft bandwidth recommendation for that game was 50 Mb/s.
</span>

which comes out to 23GB/hr.

I mean, assuming you’re using the maximum recommended bandwidth 100% of the time…? Doesn’t seem very realistic.

helenslunch, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

Yeah man, all the way to zero, because that’s how much you pay for no internet.

helenslunch, do games w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

I’ll just throw it out there, why wpukdnt you want it to stream back as fast as possible?

Speed is not the problem. The problem is the sheer quantity of data needed to play a video game. Some people have data caps. Others may not be able to run the game smoothly, and others still not at all.

This is like the same stupid RAM argument. I WANT you to use as much as you can! What is the point of paying for the pipe if you don’t use everything you can?!

It’s not stupid to not want software consuming more RAM than is necessary.

helenslunch, do gaming w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

Interesting that they’re able to maintain such speeds for streaming map data but not downloads…

In this case, it does.

It doesn’t, in any case. Cache is, by definition, temporary.

helenslunch, do gaming w Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hour
@helenslunch@feddit.nl avatar

Only the installs were slow. Terrain streaming worked just fine right from the start

Were you streaming at 180mbps?

and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.

That’s not how cache works.

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