gamermanh

@gamermanh@lemmy.dbzer0.com

A guy on the internet who does things sometimes

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

gamermanh,
gamermanh,

Lol, of course not, you have to make an account to enable developer options to enable side loading

The stealing of our data is how they make the headset so cheap

gamermanh,

For me the barrier is ATB

Worst decision FF ever made was using that fucking atrocity from 6 to 9, can’t stand any of em that use it.

If someone could mod all those games to have Xs/bravely defaults system of being able to see and edit turn order based on moves, that’d be greeeeeat

gamermanh,

Big metal gear fan here, prepare for what might be a bit much:

There are a couple of good startig points depending on what you as a gamer want, and I’ll try to explain them without spoiling things because figuring out MGS is part of the fun (I’m quite proud that I have an encyclopedic level knowledge of this stupid series)

Metal Gear 1 (MSX) - Either grab an emulator or a copy of MGS3 remake and you can play the very first game in the series. It’d get reconned massively but playing it still gives you the info you need to understand basically all the background story. But, tbh, it’s not a very fun game and if you don’t want to play it having someone like me explain the story to you would work just as well

Metal Gear Solid (PSX) - The first 3D game in the series (solid) and where a lot of us started. Probably the most common starting point and I would likely recommend it as the best. Won’t say too much cuz it’s better to go in blind.

Metal Gear Solid 3: Snake Eater - The earliest game in the timeline, so starting here with Naked Snake (big boss) would let you see the series unfold chronologically, but you’ll also have plot points from later games spoiled and explained before you get to them, ruining the effect somewhat I’d say.

MGS1 is likely the best bet. MG1 is good if you can handle what it is, worth giving it a shot at least. MGS3 is good, too, if you’re more concerned than the one 5about understanding the series without needing to replay the games after beating them all so you can see how shit connected.

As for which games you need to play, some aren’t canon, so just avoid: MG1&2 on the NES, Twin Snakes remake on GC, the GBA game, and Acid! The details of Portable Ops aren’t canon, but the general story is, that one is up to you if you wanna play it, I think peace walker is so much better that it’s a skip, personally.

Always down to answer questions or discuss MGS if you need it, shits amazing

gamermanh,

Weird that nobody mentioned the GTA games on PSP

Vice City Stories and Liberty City Stories are absolutely awesome GTA games somehow squeezed onto the PSP

gamermanh,

I listed the consoles next to the games (forgot MGS3, which is PS2 originally)

MSX is an old Japanese computer, and why I recommended emulation or the copy that comes with MGS3s remakes

PSX is the original PlayStation

If you found the GBC one hard then the very first Metal Gear on MSX will be even worse. MGS1 shouldn’t be too bad, though.

gamermanh,

People are still playing this?

Gave it a week and bailed thanks to god-awful team balance

gamermanh,

Sucks to be them, then, leaves space in the good games

gamermanh,

I was so fucking excited for CBU3 to finally get their main title non-multiplayer FF game. Yoshi absolutely deserves his name on a permanent game that we can’t ever lose to servers going down, Soken deserved to have his music heard by all (dude almost fucking died of cancer while making EE and FFXIV)

But oh my God, I hate it. Boring, slow, overly simplified combat that’s less engaging than a PS2 RPG from 2003 (Dark Cloud), and the story goes so fucking slow.

8 hours in, 18% game completion according to the game, and nothing of any actual consequence or interest has happened save that I killed Garuda (spoiler I guess but you know you’re gonna killer soon as soona s you see her so meh)

Like yeah the basic story set up stuff happens (you’re ifrit, Joshua is phoenix, everyone dies) but then it just drags ass hard.

It’s a goddamn shame, too. I’ll pirate the PC version and mod it if there are ever any made to fix how BAD it is.

gamermanh,

The first Eikon fight (probably what you could describe as the end of the tutorial) took me almost 20 minutes to finish.

I was barely hit by her, I didn’t have to redo it, it just took fucking ages.

And yes, I was using my special abilities and not just spamming square. My wife was watching me play out of slexcitement and halfway through she literally said “oh my God why is her health bar that big this is so boring”

ETA: I feel that my skill as a gamer needs to be elaborated on for full effect. Not bragging, just saying:

I’ve beaten every Souls game more than once. I beat lies of P on my first playthrough with less than 30 deaths total. I’ve been playing third person action RPGs for 20 or so years now and this is the FIRST MAJOR RPG I’ve EVER played that felt this dumbed down and boring. I was trying to be hyped with Sokens amazing music blaring and the cool visuals and all, but the gameplay is boooooorrringg

gamermanh,

GTA 2… Best

Bold opinion, got a reason?

gamermanh,

That’s why you like it, then. Every version of FF2 beyond the original has made the levelling less awful as well as try to fix up some of its other

If you go back and try an English translation (or can read Japanese I guess)of the original you’ll find its a shit ton of pointless grinding that just hurts to play

Im usually ok with a grind and some pain in older JRPGs but FF2 is not ok

gamermanh,

On my beefy desktop PC it takes about 30s to a minute to open on a 4 year old SSD

Steam takes about 15s max, less usually but it opens on PC start so I don’t usually have to open it

On my laptop from 3 years ago steam is about a 22s open (doesn’t open on launch there) and epic takes well over a minute and a fucking half

The laptop hardware is just slightly older, lower versions of basically the same desktop hardware too so why the difference is so gd massive idk

But it seems like some hardware HATES EGS

gamermanh,

Black Mesa is a remake of a single player game that Valve wasn’t planning on remaking any time soon, more profitable to make it official and take a cut

TF2 actively still makes them sht tons of money, no profit in splitting the fan base

Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is" (www.gamesradar.com) angielski

apparently this is in response to a few threads on Reddit flaming Starfield—in general, it’s been rather interesting to see Bethesda take what i can only describe as a “try to debate Starfield to popularity” approach with the game’s skeptics in the past month or two. not entirely sure it’s a winning strategy,...

gamermanh,

Emil Pagliarulo (guy quoted in the article), lead on Starfield, is known to have this attitude towards players. He’s also known to not like design documents, which explains the massively disconnected design of recent Bethesda games, especially Starfield.

Emil is one of the giant reasons their games have been the way they have been lately and it’s why he’s being a baby about it

gamermanh,

I keep the rainbow preset on all my devices so if it’s the first time someone’s seeing either my home build or gaming laptop I can show off just how many colors both do (super smooth color transitions at high speed are pretty and impressive to random)

Otherwise I use red that matches my decor and cycle trhougg different effects like breathing or sound reactive

My wife leaves rainbow on and has for 8 years because it’s pretty

gamermanh,

It was, back in 2013

They made that point this year right before showing off Light No Fire at The Game Awards 2023

gamermanh,

NakeyJakey explains it well I think

His example of GTA III having a mission where you can pre-plan by installing an ignition explosive on a car before a mission and then use that explosive to insta-complete a mission is a great example of old rockstar design openness with missions

Compared to RDR2 where some missions will fail you for going slightly off the beaten path even if it’s not out of character or a bad time in the narrative to do so, or break if you do something cleverer than R* expected you to be

gamermanh,

Legit, I’ve never heard of anti-competetive practices from Valve. Anti-consumer? Sometimes, yeah, though they do a lot more right than most

The argument seems to be that “30% cut is too high” but it’s not like there aren’t other options if you think that’s too high. Epic loves to pay for games to be exclusive there, humble and gog exist, one could even go the retro route and set up their own website (though that’s prolly the dumb idea), itch.io comes to mind…

If Valve HAS done some shady shit to ensure their major market share I’d be down to hear it, but to me as a PC gamer since '10ish (and had PC gamer friends since 06) it seems they got there through being a not complete garbage heap of a company that actually improved over the years on user feedback, which is supposed to be the good example of capitalism innit?

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

gamermanh,

Do you just eventually get used to gyro aim?

Everyone I know that’s gotten good with it swears up and down about it but 10 or so hours with Splatoon 2 and I felt like I didn’t get ANY better with it

This is from someone who’s pretty damn good at fps games, usually top 3 on the scoreboard no matter what game it is, so I’m not just bad at the games themselves

gamermanh,

It’s not a technical limitation but a balance one usually

20 Auto save slots can mean going really far back on decisions the dev might want to be more permanent for you

Having at least an extra 1 for avoiding soft locks though is a really good idea, and it’s annoying when it happend

gamermanh,

I want decent AA back gdi

Ray tracing isn’t worth how horrible TAA can make some games look, imo. We’re getting close, but it’s been years of this and I’m so tired of choosing between ghosting and jaggies. Or worse, some games that just force the ghosting TAA onto you anyway (cyberpunk you fuck)

gamermanh,

That sounds like exactly what my issue was with learning: it always being on, any teeny hand movement ever would fuck with the camera, the steam controller sounds much closer to what my mind expected from gyro

With that in mind I just might have to try it out, though now I’m scared of getting good with it and needing to hack gyro into games to play, much like getting good with MKB killed me playing FPS on controller lol

gamermanh,

RT being a thing + deferred rendering for larger and more complex scenes pcaused rendering engines to change in ways that make AA work less good

Things like MSAA are now basically worthless due to these rendering changes, leading to TAA proliferation as it’s the best AA for it’s cost in modern engines

gamermanh,

Yeah, I’m aware MSAA is old but I’m comparing current AA to that because it was an output that matches what I want from games now in looks, if that makes sense

Those games that allow SMAA or FXAA I will 100% use one of those options, even if the implementation is hot dogshit (I seriously hate ghosting), but so many games either force TAA (again, fucking cyberpunk) or only offer TAA or nothing (or TAA and upscaling, which works but isn’t a great solution, imo)

I wish I didn’t notice this shit, my wife thinks I’m insane for being bothered by them and I’m so jealous of her for it

gamermanh,

Has it gotten to the point as being as enjoyable as that one game 3 guys put together and released for a third of the cost?

No?

Waste of their time then, lol

gamermanh,

BattleBit

gamermanh,

It is

I didn’t realize how starved for a game like it I was until it dropped and I suddenly had hundreds of hours in it

I used to really love battlefield, but even trying 2042 again after BattleBit released I just can’t go back

gamermanh,

No, I’m giving battlefield all the credit it’s current incarnation deserves:

It is not as good as a game made by 3 guys on Unreal. I tried it again last week out of curiosity and it’s flat out not worth getting when BattleBit exists, in my opinion

And a long history of releasing trash and getting to decent only proves the point, BattleBit actually started as an enjoyable and decently content filled product whereas battlefield you KNOW won’t next time it comes around

gamermanh,

Oh god I remember the online 1 week later and how busted it was, it was great

gamermanh,

4090 MSRP: $1,599

Rent for a 3 bedroom in a nearby town: $1,495/month

gamermanh,

Funny enough I picked one hell of a deal to be close-ish

It’s averaging 1.9 to 2k round here for a 1bdrm

gamermanh,

I think it’s the work that goes into it, at least for me

Money abstracts it too much. Sure that game cost $20, let’s say an hour of my job time. But because it’s the weekend and money has obfuscated this fact a bit I just buy it and move on.

But a game that takes an hour or more to find, download, install, and properly get running? I just did that work on my own free time with no obfuscation, so I’m more likely to want to reap the reward of it

For example: spent a couple hours turning my old hodgepodge of emulators I’ve been using since 2014 into a nice Retro arch installation that my steam deck can also fully utilize a couple weeks back. Because of that I spent some time downloading old games to play, mix of old faves and ones I never got around to.

After all that work it’s all Ive really been playing lately, and the cycle shall repeat I’m sure

gamermanh,

Sony making their own Wii-U tablet but with less functionality?

Seems like a great idea, totally worked out for Nintendo

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