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frezik, do games w Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling

Sony will try to drag this thing out at least one more generation. If that goes like this one–and it has room to actually go worse–then Sony will have to make some hard decisions.

frezik, do games w Does AAAA just mean awful triple A games now?

I mean, it’s just DNS with an extra field type.

frezik, do games w 'AI is coming for all of us:' Mass Effect, Metal Gear Solid, and Baldur's Gate voice actor Jennifer Hale weighs in on SAG-AFTRA's games industry strike

Unions can organize without the government having any protections. It’s very difficult to organize that way. It’s difficult to organize even with the most union-friendly government imaginable. But either way, it can be done.

Unions in the US have been shot by police at before. Hard to have less government protection than that.

frezik, do gaming w I've never seen a company squander as much goodwill as Blizzard.

Just wait until GabeN retires and the inheritors of Valve start to enshittify it. Unless GabeN had a good succession plan in place, or GoG can swoop in and become the new standard, things might get rough. I might stick to retro games from then on.

frezik, do games w Recommendation engine: Downvote any game you've heard of before

Minishoot Adventures is a twin stick shooter with a 2D Zelda-style map.

frezik, do games w Can anyone suggest some good co-op games for two people?

If you don’t mind an MMO subscription fee, you might try A Tale In the Desert:

www.desert-nomad.com

It’s fairly niche, and it’s been years since I’ve played it, but it seems to still keep an active player base. It’s much more cooperative than most MMOs, with very little PvP. It’s like the whole community is working together to build a civilization.

frezik, do games w What games popularized certain mechanics?

Nvidia did indeed market it as the first GPU at the time. You can retroactively apply the term, but it didn’t exist before then.

frezik, do games w What games popularized certain mechanics?

The term GPU wasn’t used yet. It got applied as something of a marketing term to cards that had hardware transform and lighting, and that was indeed the GeForce 256. Before then, they were “3d accelerators”.

You can see this on the Wiki page for the GeForce: en.wikipedia.org/wiki/GeForce_256#Architecture

GeForce 256 was marketed as “the world’s first ‘GPU’, or Graphics Processing Unit”, a term Nvidia defined at the time as “a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second”.

So it kinda depends on perspective. If you take Nvidia’s marketing at face value, then the GeForce 256 was, indeed, the first GPU. You could retroactively apply it to earlier 3d accelerators, including the SNES Super FX chip, but none of them used the term at the time.

frezik, do games w What games popularized certain mechanics?

And it’s a bad one if it applies at all. PC shooters of the time always kinda tried, but it didn’t work. The original Half Life got dinged a few points in original reviews because of a few janky platforming sections.

frezik, do games w What games popularized certain mechanics?

Even if it’s not the first, I’d say it’s the first that figured out that computers were powerful enough that you can have a gobsmackingly huge factory.

frezik, do games w What games popularized certain mechanics?

I’d put it at Quake.

Wolf3d is an evolution of Hovertank 3D, which had flat shading for walls, floors, and ceilings. Wolf3d then has textured walls but still flat shading on the floors and ceilings. Some other games came out after Wolf3d that had textures floors and ceilings while id worked on Doom.

Doom not only had textured everything, but also stairs. Trick was, you couldn’t develop a level that had a hallway going over another hallway. Not enough computer horsepower yet to pull that off. This is sometimes called “2.5D”.

Quake brings everything together. Everything’s texture mapped, your levels have true height with things built over other things, and the character models are even fully 3d rendered.

frezik, do games w What games popularized certain mechanics?

It’s also possible they just didn’t know. LucasArts didn’t push the system all that much in their PR. You’ll see it in some bullet points on the retail boxes, and articles of the time might make a passing reference to it. It was quite a remarkable system for the time and they were very low key about it.

frezik, do games w What games popularized certain mechanics?

Jurassic Park: Trespasser invented physics engines in fps games as we know it. The game itself was a buggy mess and a financial disaster. The player’s health was shown on the main character’s boob for some damn reason. However, they did have the basics of a very good physics engine, and Valve took a lot of their ideas and incorporated it into Half Life 2.

frezik, do games w What games popularized certain mechanics?

I dispute the Serious Sam claim. The LucasArts iMUSE system was doing things like that years before. Even among fps games, the first Dark Forces game used it.

frezik, do gaming w Let's discuss: Super Mario

It’s a series where a dragon kidnaps a princess, and a plumber from New York must save her. To do so, he must gather mushrooms by hitting bricks while jumping with his fist, jump on turtles to make them hide in their shell, and dodge fire breathing plants.

In the most recent 2d incarnation, the fire breathing plants will sing at you.

The people who made this were on a lot of drugs.

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