Morrowind was made by a team of about 35 people. Sure they could have put the effort in but then you’ve got all those animations to make and test. How do they tie into stats? Do they look dumb at higher stat levels? Also they’ll use up a little more resources on console which was a big struggle (Morrowind literally had to reboot the Xbox mid game to free up memory).
NetHack takes me waaaay back. Blows my mind DevTeam are still working on it. I haven’t played in a few years. NetHack, Angband, C:DDA, etc are all games I play on long haul flights since they use the least battery and I’ve not been on a long haul since the pandemic.
That and Dwarf Fortress; learning curve is steep but they’re rogue-likes. Death is an opportunity to have a whole other adventure and learn from your mistakes and see what RNG has in store for you this time. And there’s infinitely repeatable!
Subset Games rock. Really looking forward to whatever they put out next. It’s been rather quiet from them but they said in an AMA they have several prototypes kicking around. Fingers crossed.