WOW is proof that human beings are biologically programmed to work together to achieve goals. It’s a shame capitalism suppresses this desire in people and forces them to only let it out in games. Imagine if we had a society where people’s work was properly valued, where they could self organise to accomplish great things.
“Yes, we already have more empty houses than homeless people, but I’m sure building more houses is the solution to homelessness. We can’t disrupt the economy, after all.”
We need to instill voters with the courage to vote for actual left wing parties so we can get some politicians in Parliament who’ll just do what needs to be done, and seize the empty houses from the investors and landlords.
I haven’t played Morrowind, but I hear that you can connect to an enemy with a hit, and then a die roll determines whether that actually happens. It seems to me that while such a feature would be good for making a character with their own unique strengths, it would be damaging to the immersion required to inhabit that character. Thus, immersion building features that make the character do what the player does, can easily be considered roleplaying features.
If Zelda is an RPG then so is Halo. Master Chief and Link both have exactly the same number of thoughts in their heads. I would argue Halo ODST is more of an RPG than any Zelda game.
If I’m an experienced D&D player, will I need to worry about knowing how to build a class? I didn’t have any problems understanding KOTOR’s character creation, and I actually prefer Mass Effect 1’s combat and levelling over 2. I love crpgs.
Do you have arguments to make against the people who hate Infinite’s story? I’m undecided, I’ve heard their opinions and I’d like to hear an opposing one