I play a lot of couch coop with my kid but adults would enjoy all these too. Most can be found under $20 on Steam and a lot are fairly lightweight games but have good coop mechanics and can be a lot of fun to sit down for an hour or two with.
Overcooked 1 + 2 (but 2 really is better) you will love or hate it depending on your personalities, nothing in between. We loved it
Ship of Fools
Enter the Gungeon
Lovers in a Dangerous Spacetime
Moving Out
On Switch
Cadence of Hyrule
Don’t starve together (only split screen on console not PC… Wtf)
I think this is what makes Fallout a love it or hate it setting.
Fallout tells often whimsical stories against the horrific backdrop of nuclear annihilation, and that’s what gives it it’s charm IMO.
I actually feel like it’s more realistic in a sense than overly grimdark settings. People are goofy, and with over 200 years since the bombs fell it’s believable that people will have some laughs and some motivations other than pure survival.
As a farmer Monsanto has done a lot of sketchy stuff, but I’d like to point out that “terminator crops” actually have a legitimate usage case. There’s few worse weeds than volunteer herbicide-resistant canola, and if it just didn’t come up next year it would be great.
Almost all modern crops are hybrids anyways which don’t breed true. Nobody is saving seed except in very specific cases and even small farmers aren’t even planting bin-run wheat as modern genetics outperform it so greatly.
If you want to save seed there are plenty of open-pollinated varieties out there but unfortunately most of them perform poorly compared to their modern hybrid counterparts, from field crops to garden vegetables.
I thought it was just a mobile game and ignored it but it actually looks like a real game and pretty good, I should check it out! Too bad for some reason they overlooked a PC release, have to play it on DS emulator in low resolution I guess.
Same I never played much WC3 we mostly stuck to StarCraft and AoE2 in that era. StarCraft for a quick weeknight game and AoE2 for prolonged LAN party wars
I looked into it this morning because I was curious and it’s all very blurred lines. However apparently Blizzard and GW do have an agreement about allowed content going forward so something happened between them.
It’s like… There’s only so many ways to draw a space marine but Terran marines are clearly Space Marines, right? And the Zerg and Tyranids are just too similar for it to be a coincidence.
WC1 was iconic at the time and we thought nothing could top it. Then WC2 absolutely blew our minds, and SC destroyed them as (I think) the first popular RTS with highly asymmetric but balanced factions.
Blizzard was absolutely on the top of their game then.
Of course nobody (including myself) realized that both games were just Warhammer / 40k in disguise, because those games were only for true nerds at the time. Only in the last few years as 40k has become mainstream did it become obvious where Blizzard got the lore and aesthetic to create such iconic games.
GTA2 and 3 might as well have been different series for how different they were. Both were great but I’ve always wanted to see a top down successor to GTA2. The game was much goofier and the top down view let you kite a ridiculously large police force through the wildest chases imaginable.
GTA2 was just plain fun.
Kind of like how Metroid forked into its 2D and 3D incarnations, each with a separate story and timeline even (The Metroid Prime series splits off after Super Metroid, and Fusion / Dread diverge significantly)
With Prime 4 lost in the pipe somewhere, Dread was an honest surprise to see. Even more surprising was to see it was a 2D Fusion sequel over a decade later! And it felt like a real return to form for Metroid and was a blast to play.
This is how I feel a GTA2 sequel could be received, but they would need some way to identify it from the 3D titles that most people identify as GTA now.
Maybe even an HD remaster with some new content would be well received. I would love to play GTA2 again in HD.
I thought Yuzu was actually a dynamic recompiler? I remember this practice started in the days of N64 emulation, and these tools are more like debuggers than like VMs. So in this case, ROMs may only be copied “into Yuzu” byte by byte, not stored as a block in memory. At this point it’s really semantics, but that’s what the lawyers are supposed to figure out, right?
Unlike older emulators, Switch emulators don’t even support saving the emulator state, and their savegame data is stored right on the native filesystem. I believe they are actually more like Wine, and remember, Wine Is Not an Emulator.