dumpsterlid

@dumpsterlid@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

dumpsterlid,

It’s 2024 can we stop pretending headlines like these are some kind of potential indicator of good rather than just putting pins in a map for the sake of records where billion dollar companies ravage mile wide swathes through forests of smaller functional companies and destroy everything good about them?

Yes I know in this particular case Epic is already a dysfunctional massive trashfire but this will just accelerate the enshittification into more of a drag race.

dumpsterlid,

fuck harry potter, read terry pratchett

dumpsterlid,

Imagine if JK Rowling had even a 1/1000th the artistry and intuitive empathy Pratchett had for the world, there would be millions upon millions of people out there with a life long love of a series who didn’t feel betrayed and forced to make a choice between being part of a community that textually hates them or continuing to love their childhood nostalgia.

<3 trans people <3 granny weatherwax and I really wanna get drunk with nanny og.

dumpsterlid, (edited )

Absolutely but I do recommend whispering to yourself “get fucked JK rowling” before reading a book as it is good luck. You can substitute “eat shit” or whatever else feels right to you and it should still work fine.

dumpsterlid,

Does Nanny NOT make you do the chores?? She told me everyone else was very studious about doing them and that only I was slacking off.

Wait a minute….

She had me convinced SHE was the one being fooled this whole time, she even told me so

dumpsterlid,

Maybe you should :q your attitude

dumpsterlid,

sudo vim /chumps/bin/lm_old

gg

dG

:wq

dumpsterlid,

Sorry I use them all the time on your mum I figured you would have known

dumpsterlid, (edited )

What!? Are you serious? She texted me later and said “Don’t bother coming over again” and I honestly took it as having satisfied her so thoroughly that all she needed was one time with me!?

Also in vim “gg” navigates to the beginning of a document (remember it as the opposite of “good game”, you are at the beginning). “dG” deletes to G the end of the document, G being the opposite command to gg in that it brings you to the end of a document.

:wq of course means write and quit

dumpsterlid,

I use emacs anyways, pshh why did you think I even cared, nerd.

Ok yeah I mean I use evil bindings but I don’t need to fumble around with practically analog equipment like :wq and :x

…alright fine I just use stock spacemacs, someone let me into the wizard school and it is amazing but literally everyone else here knows to do magic and the most I have done is make a frog balloon up twice it’s size. I have to keep pretending like I am working on these massive architectures of spell books to influence weather systems in a way that takes dynamic inputs from remote wizard servers in towers…. and honestly I just love org mode in a pretty package that works well out of the box. …most of the gravestones here are dedicated to a great wizard known as Dotfile and I have NO idea who he is.

Don’t tell anyone or they will find me and run me out of the gates.

dumpsterlid,

Gotta be honest, rockpapershotgun’s coverage of this game hasn’t gotten me very interested in this being anything other than a hyped flash in the pan but we’ll see

dumpsterlid,

I just feel like what you are saying is “once the game is actually developed it will be good”. It sounds like an early access starfield.

Once the world is fleshed out I will play it, I could care less about an empty open world with vague promises. I could also care less about mediocre mechanics (is anything in pal world as fun as trying to nail a deer with a spear in valheim?).

To be fair Valheim has actual sailboats that sail according to the wind which is my pet peeve that other games don’t ever play around with this (sailboats are magic motorboats usually) so it is going to be hard to beat for me.

dumpsterlid,

Idk I guess I still didn’t get the vibe it was anywhere as special as the hype train is treating it. It honestly feels weirdly artificial for a hype train too.

dumpsterlid, (edited )

Ok for sure, no judgement if you don’t like sailing but I grew up learning how to sail sunfishes and other derpy small sailboats.

Sailing is fun as shit. Yeah intense racing type sailors are absolutely insufferable but if you have ever had the pleasure of having a sailboat to fuck around in, it is like kayaking except you don’t have to do work. Wonderful. Amazing. Sailing is so god damn underrated in video games.

The basics of sailing are pretty simple and easy to grasp. Yet… 99% of games with sailboats as optional craft never actually make the sailboats behave like sailboats. They are just lame motorboats you drive until you can manage to hijack a speedboat. It sucks.

Or there are pirate/tall ship games where the ships just magically go in any direction you want and it just utterly kills the vibe.

There should be entire genres of sailing games by now that are basically just open world space trading games but with actually interesting vehicle controls and living dynamic universes (the fucking ocean) with regional wind patterns.

WHERE ARE ALL THE SAILING GAMES???

sigh but again no judgement if you hate sailboats but as long as a game implements them like Valheim, than rowing gets you there plenty fast enough i.e. you can just ignore them. Valheim sadly undersells sailing though since if the wind is blowing against you sailing upwind is slower than rowing which robs you of one of the fundamental magical feelings of sailing (how am I rapidly traveling my in the opposite way fronthe force powering me??).

There are so many reasons to love sailing, it connects us with human history, it is fun, and it provides a vehicle piloting experience with lots of mechanical depth.

/endrant

dumpsterlid,

Yeah but also I think the nature of viral content is just spinning out into chaos with the amount of AI generated content and bots. I am sure palworld deserves its popularity to an extent but it’s the velocity and utter completeness of palworld’s popularity that feels weird. At some level I think algorithms are heavily distorting cultural phenomena like this to be much more “winner takes all” in terms of popularity. It is not only how humans tend to act but it is also the most profitable way to monetize culture.

dumpsterlid,

I did like how it was handled in Windwaker to some degree, but that may also be because you don’t lose all your stuff 30 mins from home because a random mosquito attacked you out of nowhere 😅

Oof I got attacked by a “mosquito” and lost all my stuff way far from home in valheim and it made me temporarily quit. The mosquito was weird though, it was like 100 feet long with a big menacing mouth full of teeth, no wings thankfully.

Also some of the most fun sailing is in the tiniest sailboats you can get like sunfishes, lasers, j20s etc… they are simple, quick to tack (i.e. they keep speed through turns) relatively inexpensive and easy to get in the water and a blast to sail like a fool and capsize. Sometimes there are sailing clubs/classes you can sail these at that are pretty affordable if you live near water.

But yeah in video games it’s usually just kind of boring. You’re mostly just waiting to get from A to B, with little to do inbetween.

This is true but it is so silly, if you ever get the chance to go out sailing on a windy day on like a 20 foot hobie cat style catamaran with someone who knows how to sail it and you would NOT say the experience was boring or full of long periods of nothing stimulating. Even if the water wasn’t its own unique dynamic environment just the mechanics of keeping the sailboat hiked over with your body weight to get maximum speed without flipping over are complex and stimulating and those things FLY. In a video game there is no reason game developers couldn’t dial up the arcadeyness and speed to make this experience even more fun, but I just don’t think most game developers give a shit about sailing so they don’t even think to try. They just program a motorboat and animate a cosmetic sail on top of it that swings around to whatever direction you are going and call it a day.

dumpsterlid,

There is a precise technical answer to your question a finance person can probably give you but it doesn’t really answer the question no matter how many acronyms they throw at you.

The actual answer is that there is no reason any of this has to be rational. Business people believe so strongly that companies like embracer are valuable and have a function in society that they detect zero cognitive dissonance when said companies don’t actually do anything but buy smaller companies, dissect them and destroy value.

You can’t understand business and finance people like they are scientists, they are closer to priests of a religious sect that believe in things because of their belief system not because of some rational framework that actually supports their ideas.

I think for the rich, it is just “good practice” to commit economic violence against smaller companies, it is good hygiene for keeping the power in the hands of the rich like mowing a field once a year or something. This doesn’t fully explain how poorly some of these companies function like embracer however.

Is there any love for BAR (Beyond All Reason-FOSS RTS) on Lemmy? angielski

I just finally got into this game and I’m completely shell shocked! I had seen it recommended before but ventured into other games without giving it a fair shake. As an avid RTS fan since Dune: The battle for Arrakis on Sega genesis, I’ve been slowly feeling more and more lackluster in the genres future prospects. I was a...

dumpsterlid,

Yeah another big Spring Engine fan checking in here, the development of the Spring RTS engine and games on it has been a long road with lots of fun games played along it, mostly in Total Annihilation derivative games like BA, AA, XTA I forgot the other acronyms… and playing a TA-like game was what brought me like many others to playing games on the Spring Engine….

We wanted to play more RTS games like Total Annihilation but other than Supreme Commander FAF no game companies really seemed interested in doing anything but copying StarCraft (ughhh) or doing something totally different like Company Of Heroes. As a TA fan it felt like the RTS genre cut off its own head by treating StarCraft like it was this perfect RTS that demanded everyone copy it and I NEVER liked it. I liked TA with huge battles, the enormous amount of units with different roles not different gimmicks, the actual modeling of unit’s projectiles not some calculated MMO-like damage exchange, the fact that aircraft actually flew not just hovered, artillery had super long ranges like artillery should and battlefields could be as large and sprawling as my computer could handle.

I hadn’t checked in for awhile, but when I tried out BAR for the first time it got me really hyped again. BAR is so polished and well made and at this point just by virtue of being a TA-like Spring Engine mod there are years and years of tweaks, additions and subtractions to the TA formula that have been hammered out through thousands and thousands of games and many different mods with different ideas of what made TA good. The end result is a REALLY solid TA-like game that has the benefit of years of knowledge gleaned from tinkering with the formula of TA. This isn’t just a clone of TA, it is TA with 10+ years more of development work focused around gameplay balance and fun.

BAR is awesome! The AI got really good too at some point?

dumpsterlid,

I’m the opposite, I just don’t stay immersed in third person games, I despise third person peeking in multiplayer games, and I find it disorienting and claustrophobic when going into buildings or confined spaces in third person. I also just can’t walk up close to something in 3rd person and look at it in detail which I like to do.

Different strokes for different folks…

dumpsterlid, (edited )

Ok first of all, online gaming communities especially around the most popular “serious” competitive gaming scenes are usually awful, terribly toxic places dominated by toxic masculinity.

It is a major problem in my opinion, both from the toxic people it breeds but also from the gatekeeping that keeps out a more diverse player base than just insecure men who hurl around insults and call shit “gay” when they don’t like it.

That being said, I do really like competitive multiplayer games like apex, battlebit, rocket league (car soccer game), halo infinite etc. I am not an especially competitive person though, I don’t HAVE to win and I don’t get super angry when I lose.

I enjoy competitive games because of the rich experience of playing a game against another human who is focused and motivated to win. I especially like playing with a team of humans against another team of humans. Humans are just so much more interesting and dynamic to compete against and generally a blast to cooperate with, singleplayer games often feel stale and like they are trying to forcefully induce a fabricated experience in me in comparison. Why do I want to play a singleplayer call of duty campaign that tries to make me “feel” like I am in a big battle when I can just play battlebit and actually be in a virtual battle with 200 other humans?

Another human competing against you for fun brings a great gift to the table from the perspective of game design and it takes an immense amount of effort to create a singleplayer experience anywhere near as engaging and dynamic. Likewise goes for a human teammate vs an AI one. Drive around in a gun truck in a singleplayer game and get an AI to gun for you and you have a slightly interesting experience where the AI just dumbly shoots at targets when you drive up to them… get a HUMAN to gun for you and all of a sudden you and that person are in an action movie together where your collective survival depends on how efficiently you work together and help each other out. Maybe you never talk to your gunner over a mic, it doesn’t matter really, the connection is still there. It never gets old to me because everything I do impacts other humans who then react and adapt which causes me to have to do the same.

Singleplayer games have to do a massive amount of work to make me fee like I am in a living breathing world that responds to me. Multiplayer games “just” have to setup an arena and let players loose. The experience of trying to outsmart another human who wants to win as bad as I do is perennially rewarding. Every moment I play a competitive multiplayer game I am working on integrating knowledge, skill, and emotional regulation and always learning and adapting. It makes my brain feel alive and stimulated in a way most single player games don’t (don’t get me wrong, I love good singleplayer games too).

I hate the toxicity and I always report it when I see it though.

dumpsterlid,

I agree with you to an extent, in my opinion the gunplay and general movement/action parts of Red Dead Redemption 2 just isn’t fun or deep. Rockstar sucks at gunplay for the most part. I respect that the game is hugely admired and people love the story and open world but I just can’t engage with it for very long because the basic gameplay loop is too unsatisfying.

On the other hand I think really well made point and clicks like Strange Horticulture, the Blackwell Series, Machinarium and others and “interactive fiction” esque games like Roadwarden are awesome ways to tell stories. Other ways are cool too like Firewatch, Oxenfree or Papers Please. If the gameplay is fun I like games with good stories, but I don’t enjoy story focused games with mediocre but prominent mechanics.

dumpsterlid, (edited )

edit sorry I basically repeated myself in the above comment

dumpsterlid, (edited )

Honestly even if you don’t like the specific mechanics of Vintage Story I think you have to appreciate it for being the only real alternative to Minecraft (besides the still pretty alpha stage project Minetest and Valoren which seems to be trying to recreate a different game). Which… stop for a second and think about it as gargantuanly lovecraftian-eldritch-god-sized of a phenomena that Minecraft is… there aren’t any other moderately successful alternatives that really try to innovate or even copy Minecraft that have stood the test of time and attracted consistent playerbases besides Vintage Story. That is awful for the health of the genre that Minecraft pioneered and popularized! As a video game fan it is worth appreciating Vintage Story JUST on that basis as there is so much incredible potential in the ideas Minecraft clumsily fumbles at even if you hate Minecraft (which honestly has terrible core game mechanics, especially combat, see Valheim for an example of how to do pretty much everything Minecraft does better minus the whole blocks thing).

Vintage Story provides an alternative place that Minecraft modpacks/total conversions (like what Vintage Story was originally) can find a platform outside the control of an awful multibillion dollar company. It is only a matter of time before someone makes a modpack for Vintage Story that you will like even if you don’t like vanilla Vintage Story. Unfortunately, the same can’t be said for Minecraft, even though there are countless mods for Minecraft there is no way in hell that Microsoft currently or in the future will ever truly value the role of artists and modders in evolving Minecraft. Long term as far as Microsoft is concerned the Bedrock edition and merchandising the aesthetic of Minecraft is all that is really worth investing in no matter what their PR says. It means decisions about the structure of Minecraft won’t truly ever include a consideration of how it will impact modders who want to apply their own creative spark and vision to Minecraft.

It is similar to how even if you don’t like the specific game mechanics of 7 Days To Die (it certainly at times has unfocused design goals) you have to respect it for being a great platform for modpacks and total conversions run by a company that isn’t mono-maniacally focused on being a shitty late stage capitalist nightmare machine.

dumpsterlid, (edited )

Sure Minetest and Mineclonia are great but they aren’t anywhere near as developed or fleshed out as Vintage Story. In a couple of years maybe I will agree, but at this point Vintage Story is a fully fledged Minecraft-like with a complete gameplay loop and Mineclonia isn’t. Minetest/Mineclonia are super cool though, I am not bashing them (I will bash their terrible names however).

But why would I play (and mod) Minetest, when I can play Minecraft which has way bigger community, so there are more interesting mods?

Because on a longer term scale even if Minecraft has way more mods currently there are very serious issues and limitations with the Java edition. There are also serious performance bottlenecks with the Java edition. Microsoft also doesn’t give a shit about modifying and building out Minecraft in a way that facilitates modders doing new interesting things, they are simply incapable of valuing modding given the nature of a cancerously large company like Microsoft. The point is to sell merchandise and push kids onto the Bedrock edition, that is the only lens through which the people with the power to make decisions at Microsoft will ever perceive Minecraft.

Long term, successful mod packs on Minecraft Java are on a dead end road. Maybe not everyone can see that dead end right now, but disgustingly huge and powerful companies like Microsoft only ever make one kind of choice in these kinds of situations, the dead end is inevitable for modded Minecraft. Maybe it won’t happen tomorrow, maybe it won’t happen for a couple of years but it will happen and the fact that Vintage Story and Minetest exist chugging along with small but vibrant modding communities will be the only thing that saves the creative potential of the genre at that point.

dumpsterlid, (edited )

These are what I consider “forgotten gems”. Most of them are pretty old, some decades old, but all of them have small passionate playerbases that have stuck with them because they are good games.

Brigador - isometric blow shit up in a cyberpunk dystopia with a huge array of tanks, mechs and hovercraft. Nearly a perfect experience especially in conjunction with its banger soundtrack by Makeup And Vanity Set.

Eador Genesis (with New Horizons mod optionally) -. Like Heroes Of Might And Magic 3 with tactical turn based combat like Kings Bounty. The game is TIGHT though and very hard and a campaign consists of many shorter games instead of one long slog which is way more fun in my opinion. Hard to learn because manuals and info is sometimes sparse but well worth it. There are newer Eador games but honestly I LOVE the retro graphics of Genesis, it makes the game simple and clear to read at a glance.

Cataclysm Dark Days Ahead - Simply put the best realistic apocalyptic zombie game in existence. So much mechanical depth and breadth it honestly makes it hard to return to a game like Project Zomboid because Cataclysm allows you to be so creative in your approach to situations and the enemy variety is super high. In continuous development in so many simultaneous directions it will make your head spin. Try the Sky Islands mod/mode if you want a more focused survival experience instead of a sandbox.

Winspww2 or Winspmbt - A decades long continuation of Steel Panthers 2, a tactical turn based war game. The once and future king of turn based tactics games of any genre. It is difficult to google stuff about these games because not a lot of people play them anymore and they are ancient software, but they are just such damn good turn based games with so many deep mechanics (especially scouting, artillery, speed based vulnerability and morale) that they are really in a league of their own compared to other turn based tactics games in general, not just realistic military simulators. I recommend Winspww2 because I think ww2 is more fun and suited to turn based combat but either is good.

Xonotic - another oldie, renamed from Nexuiz a couple of years ago, Xonotic runs on a heavily modded Darkplaces engine which is the original Quake engine at its heart. Xonotic is FOSS and plays like Quake but with Unreal Tournament style guns all with fun alt fires. Xonotic is a superb game, is super easy and fast to install and is an absolute blast. Try watching some high level duel videos in Xonotic, the speed and flow are incredible. Also Xonotic has hands down the best rocket launcher in multiplayer video games, no contest.

Beyond All Reason - BAR itself isn’t that old but it the latest in a long line of mods inspired by the rts Total Annihilation (which itself could arguably be on this list) and running on the open source Spring Engine (released in 2007) that have all cross pollinated ideas and balance tweaks over the years. There have been TA like games on the Spring engine for years and years but BAR is really a step up in polish both gameplay and UI wise. The AI is pretty damn smart too. One really fun addition to the TA formula is totally destructible terrain, it doesn’t wildly change the gameplay but heavily fought battlefields become more and more difficult to pass through at bottlenecks and it just adds to the atmosphere.

Supreme Commander Forged Alliance Forever - Another rts inspired by TA, though this game has battles on a way bigger scale. Aircraft fly like planes, they don’t just act like a hovering land units, serious artillery can send shells halfway across the map and battles are HUGE. Forged Alliance Forever is a community project to maintain Supreme Commander. Supreme Commander 2 might as well be in a different genre, it shouldn’t have the same name.

Remnants Of The Precursor - a fanmade remake of the original Masters Of Orion, the original space 4x game. This remake has a much better UI than the classic and has many subtle tweaks that have come out of the wisdom of fans playing MOO over and over again and knowing what should be changed and shouldn’t.

Panzer Marshal - a fanmade remake of Panzer General II, this is a turn based ww2 tactical game. It is MUCH simpler and more chill than Steel Panthers/Winspww2. This game is a blast and actually can run in a web browser (panzermarshal.com). Also it has a touch interface, runs on Android and iOS and I think would be a blast on a tablet.

Forgotten Hope 2 - An old Battlefield 2 mod with fairly realistic ww2 combat that has very detailed and historically researched scenarios. Somehow, this mod is still in active development after all these years and at this point it is a damn good multiplayer shooter with vehicles.

Transcendence - An open world 2d top down space exploration game with a fleshed out world with factions, quests and a main story to pursue. I think it was released in 1996 so this game is pretty old but it is STILL in active development. Not very well known, but very well loved by people that know it.

Rain World - An utterly unique sidescrolling survival game where the enemies are driven by sophisticated AI protocols. Enemies just don’t sit there, doing nothing but patrolling a set path and waiting to fight you, they migrate across the map searching for food and fighting rivals. This means that sometimes you get VERY unlucky and open a door into a room with a bunch of tough monsters right in front of you and die, but the game doesn’t punish dying much really and the overall atmosphere of the game is incredible. This game is starting to receive more critical attention but it is criminally under appreciated for being so arrestingly unique.

Vintage Story - Not that old, but worth a mention for the fact that Minecraft is a gargantuan phenomena without really any other games trying to genuinely walk down the same path… except Vintage Story. Vintage Story started out as a survival focused modpack, focused on working through the stone and iron age, but eventually jumped ship from Minecraft and became its own game. One of my favorite parts of Vintage Story is the chiseling mechanic. Cosmetic blocks (about the same size as minecraft blocks) can be cosmetically chipped away so that they still are just a normal block to the game engine, but visually can become virtually any shape/pattern players want. It makes building so much more fun. I am very thankful Vintage Story exists as a Minecraft-like that isn’t controlled by a huge company like Microsoft.

The Original Peggle and Peggle Nights - Popcap ceased to exist the moment EA bought them, fuck EA, but all of Popcaps original games before they had their spinal cord harvested and extracted by EA execs are amazing, Peggle perhaps being the best. I feel like they should have this game running in hospital waiting rooms because it is such a calming experience to play Peggle. It is like a slot machine except if the slot machine loved you and didn’t want to hurt you or take your money.

Farm Together - Not old, but demands a spot on this list for being so underrated. Farm Together is a perfect co-op splitscreen arcadey faming game. Everyone always recommends Stardew Valley or Animal Crossing but Farm Together is a much more focused game on farming. There isn’t a story, tutorial, energy levels or anything else to get between the player and farming. You just pick the game up, start planting stuff and go which makes it VERY successful at roping reluctant co-op gamers in to play. What makes the game such a gem is that at no point is the game ever interested in stressing you out or punishing you and yet there is still a very real challenge to building out your farm in the most profitable way possible. Crops take real time to grow, so it plays a little bit like Farmville… except Farm Together wasn’t designed like a toxic addictive drug. If your crops finish, they just wait until you harvest them, they don’t go bad. Very underrated and easy to pass over because the graphics make the game look far more generic and half-assed than it is.

dumpsterlid, (edited )

I have been espousing its merits so much that I surely look like a shill but check out Motor Town as a low poly open world driving game that centers on supply chains of deliveries and basically GTA side job driving quests fleshed out to an entire genre with pizza delivery on mopeds, box vans delivering packages, garbage trucks, taxi drivers delivering urgent passengers as fast as possible, tow truck jobs and tractor trailer jobs etc….

The physics and driving feel are superb (very realistic unlike GTA V not that GTA V’s driving isn’t a blast), and there is a diversity of vehicles from a wide variety of sports cars to pretty much any type of work vehicle you can think of. You can tweak, tune and engine swap to turn basically any of them into a fire breathing metal box that transports you as fast as possible to utter ruin. You can play multiplayer collaborating with others on deliveries or just play singleplayer.

It’s early access but it’s got a demo so check it out! If you are anything like me you will throw your fists in the air and angrily shout why nobody has made a game like this for you before lol when you try it. I know it doesn’t look like a racing game but you can absolutely play everything in the game except bus driving like a racing game (and you can just have AI do the bus driving if you want to do bus stuff).

Tooling along in a semi with a trailer at 80mph on a windy country road and plowing cars out of the way like soccer balls for fun has never felt so good in a video game.

…steampowered.com/…/Motor_Town_Behind_The_Wheel/

dumpsterlid,

I bought X-morph defense, this studios previous game, and I really am looking forward to trying it co-op with a friend. I am stoked they are working on co-op for this game, I wonder if it would ever be local splitscreen?

dumpsterlid, (edited )

edit I am really happy they added more species of deer. I think there is a lot of potential in just making hunting “basic” animals like deer really fun and challenging. In valheim hunting deer with a spear or a bow is just fun in a way it isn’t in say minecraft. I think the focus on adding a lot of different species of an animal that could be easily seen as “boring” is a really good sign. I don’t want to play a game where there is only one species of ungulate grazing everywhere, why not have it been like the serengeti where there is a dizzying variety? In a lot of ways that feels way more immersive to me than adding another skeleton monster that just roams the landscape doing nothing but fighting things for no reason.

The one thing that bothers me about this game is that there are traders everywhere living in wooden carriages. There are no roads, not even dirt ones. Where did those carriages come from? Where are they headed to? Most of the time the carriages wouldn’t even be able to move because of the landscape around them, and it is in a weird way really immersion breaking for me lol.

I just wish the traders lived in huts, it is such a silly meaningless detail because the rest of Vintage Story is awesome (I love that builders can chisel stuff). Minecraft is way too cool of an idea to let only Microsoft/Minecraft innovate on the idea.

dumpsterlid,

It is all to easy to miss the immense benefits of accommodating accessibility for those of us who don’t need them though.

Most people would generally agree that NASA working on the hard problems of going into space has benefited a wide variety of industries and sciences that aren’t directly related to space travel. Most people would generally agree that athletes competing at the absolute top of a competitive sport benefits everyone who plays the sport both from developing better form and techniques and from the technology and science related to the sport becoming more competitive over time. Those benefits often extend far beyond the sport. A sports doctor being focused on getting you rehabilitated from an injury so that you can specifically play sports again might be a much more effective doctor at returning your body to health than a normal doctor who just wants to get you relatively mobile again so you can get make it into work. That sports doctor is likely using science and methodology that was developed at least partially to help professional athletes rehabilitate their injuries.

I hope we get to a point soon where most people would generally agree that accommodating accessibility needs for people with relatively “uncommon” disabilities benefits a similarly wide range of people and things. If a restaurant has to make their door wheelchair accessible, when someone has a medical emergency inside the restaurant and EMTs are trying to wheel the patient out the door as quick as possible to save their life, the effort that went into making it so someone can get into the restaurant who is in a wheelchair all of a sudden spontaneously improves the life of the victim by helping them get to the hospital faster.

This isn’t a narrative that will just happen about accessibility (especially in video games), we have to keep pointing it out to give it life.

Many players have become "patient gamers". What are games people might miss out on by waiting for sales? angielski

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties....

dumpsterlid,

The main reason more people are becoming patient gamers is people are generally more broke and stressed than they have been in the past.

I think the main reason more players become patient gamers is due to more and more games release broken and buggy.

Yes this is also a reason but the reason behind that is that less and less money and creative control is being given to the workers who are actually doing the labor of making games.

We are in the middle of a massive class war being fought aggressively by the rich against the rest of us and we need to keep that front and center in every context that is affected by it. When your favorite game company gets bought out by some massive hydra of a company that promises nothing will change and then proceeds to gleefully harvest the spinal cords of all the former employees with its tentacles like a mortal kombat finishing move, remember the reason. This is an economic war and your favorite game company was just another battlefield torn to pieces.

AYANEO NEXT LITE handheld announced with SteamOS Linux | UPDATE: Not SteamOS Apparently (www.gamingonlinux.com) angielski

UPDATE: Despite saying they were using SteamOS on the homepage, they’ve since clarified that it’s actually “an optimized version based on HoloISO”. HoloISO seems to be a community compiled version of SteamOS. It’s very similar but it’s not officially SteamOS....

dumpsterlid,

Windows is a sinking ship, it just makes less and less sense to let the person controlling your operating system be microsoft when Linux keeps getting better.

dumpsterlid,

I love that tech companies were willing to invest hundreds of billions into VR with no clear understanding of where the huge adoption of users is going to come from and what even the killer experience is going to be using them and yet here we clearly have the future of gaming just waiting for other companies to invest further into the relatively assured long term and short term success of it.

The usecases are clear for the steam deck, the user base is clear, the focus effect on indie games prioritizing working well on the steam deck is clear and is a sign of how much momentum is really shifting even though it isn’t reflected in big numbers yet. This is the most obvious tectonic shift in electronics and entertainment that has come along probably in my lifetime.

In the future you know what gaming computer kids are going to get first (if it isn’t a console)? It is super obvious to me is going to be something like a steam deck. Parents are going to figure a steamdeck device is far more portable, practical and cheap and they will think ok they can get a pc down the road and play the same games I buy them if they want.

dumpsterlid,

Hmm do y’all still believe the video game industry needed to make cuts and fire workers to the degree they did this year because of overshooting growth with covid? Yes I am sure it is part of it but why is nobody talking about the AI elephant in the room. The video game industry is in the midst of trying to strong arm workers into accepting a fundamental reduction in their quality of life because they can use the threat of replacing workers with AI. It doesn’t matter if it actually works to replace workers with AI, it only matters that it appears fairly plausible for it to pay off for massive companies trying to extract every bit of profit from video games they can.

dumpsterlid, (edited )

There was a lot of custom modded vehicles for a Midtown Madness 2 and I loved digitally hoarding them and trying them all out as a kid. There was one modded vehicle that was an 18 wheeler tractor that had its speed adjusted to be totally borked fast (not just “that’s cheating” fast, more like “I’m not sure the game engine can handle this” fast). You would hold forward on the truck for a second or two and then let go and then you would zoom forward and get launched half way across the map. Some of my formative experiences in life with the world of janky mods that do hilarious stuff.

dumpsterlid, (edited )

heck no but I just googled it and check this out there is still a midtown madness mod file website! its got tons of cars and levels www.mm2x.com pretty cool people take the time to preserve this stuff and keep it up

the crazy speed mod was basically this www.youtube.com/watch?v=4O0LnFYXx7I

dumpsterlid, (edited )

The layoffs are largely because of the class war going on, they are a part of essentially a broader collective threat to labor from the ruling class, but also I think the video game industry is blatantly trying to do what the movie industry tried to do with AI it is just there isn’t an industry union to fight it. The execs are saying “we can train AI on all the past and present labor of our artists and then just fire the artists!”. They aren’t stupid enough to commit fully to this strategy so soon after the labor strikes in the movie industry, but mark my words this is just testing the waters.

I think they can particularly get away with this because gamers tend to be the kind of people who will scream “skill issue” or naively parrot a talking point at you if you bring up the political consequences of AI being used to consolidate power in the ruling class. As a result there is almost zero actual solidarity between fans and creators in this industry.

Either workers in the video game industry will lose a historic amount of power (and thus benefits, job security, pay etc…) in the next couple of years or there will be a historic amount of labor organizing. Those are the two possibilities. It doesn’t really matter if the AI actually functions as a replacement for the artists for this happen, the narrative not the truth is the important part in undercutting the quality of life of video game industry workers. Once the damage is done companies will say that they maybe oversold the potential of AI to replace artists to their investors but even when they do they will never reverse the cuts they made to their workers. It will just become the new norm.

Even if in the best case for workers, using AI ends up being a frustrating waste of time for video game development, massive video game companies will force their workers to use shitty AI tools as part of their development process in order to jam reality into fitting the narrative they used to justify cutting investment into their workers. That is a small price to pay for the opportunity to fundamentally change the power dynamics between video game industry workers and the owners of the companies.

dumpsterlid,

Where are the huge losses being posted by gaming companies? This was a great year for games. It is nonsense.

dumpsterlid,

Ok, well retailers are also all saying shoplifting is destroying their profits and causing them to close stores and that is all nonsense. Why should I take these video game companies at their word?

dumpsterlid,

The best I played this year

  • Cataclysm Dark Days Ahead with the Sky Islands mod Absolutely best survival game I have ever played by a long mile. There is just so much time and love behind this game.
  • Deep Rock Galactic A flawless game
  • Halo Infinite multiplayer it is actually good now!
  • Battlebit So good to have a battlefield not owned and ruined by EA
dumpsterlid, (edited )

I think it takes significantly more mental extrapolation between frames and general adjustment to your eyes not receiving frames at as quick of a rate but if the frame rate is fairly stable the human brain adapts.

The brains visual processing is so powerful that the difference between 30fps and 144fps on paper is much smaller in reality, especially if your brain has already learned the muscle memory of “upscaling” a low framerate to work with its perception of a 3D environment.

Competitively, for games like arena shooters or rocket league the frame rate is real but for most games it is a matter of the smoothness occurring on the physical monitor screen or it occurring on some level of mental image processing. What someone sees who has let the mental skill of processing a lower frame rate atrophy is a temporary sensation like putting on colored glasses for awhile, then taking them off and seeing everything washed out in a particular color. Weird, uncomfortable, but temporary.

The real problem is inconsistent framerate where the clock your brain has gotten used to receiving new visual information with the arrival of each new frame of visual information is slow enough to be on the edge of perception but keeps speeding up or slowing down chaotically. Your brain can’t just train a static layer of mental image processing to smoothen that out. Time almost feels like it is slowing up and speeding down a little, and it becomes emotionally discouraging that every time something fun happens the framerate dips and reality becomes choppier.

dumpsterlid, (edited )

One of most insufferable aspects of video game culture (pc gaming in particular) other than the relentless toxic masculinity from insecure nerds is an obsessive focus on having powerful hardware and shitting on people who think they are getting a good experience when they don’t have good hardware.

The point is to own a computer that other people don’t have so you can play a game and get an experience other people don’t have, the point isn’t to celebrate a diversity of gaming experiences and value accessibility for those without the money for a nice computer. It really doesn’t matter if these people are intending to do this consciously or not, this is a story as old as time. It is the same exact bullshit as guitar people who only think special exotic or vintage guitars are beautiful, claim to absolutely love guitar but never once in their life have stopped to think about how much more beautiful it is that any random chump can get an objectively wonderful sounding guitar for a couple of hundred dollars than it is that they own some stupid special edition guitar with a magic paint job that cost as much as my shitty car.

Good thing these people don’t fully dictate the flow of all of video game development, but they will never ever learn because this is the kind of pattern that arises not from conscious intention but rather from people uninterested in critically examining their own motivations.

It is the same damn nauseating thing with photography too….

dumpsterlid,

People really really reallllly want to believe there are laws of grammar/language like there are laws of physics and it is honestly kind of hilarious.

The power of language comes from there being no rules or laws, language is just the sum of what people choose to write and say. You can impose patterns on what people tend to write and say, but ultimately it is no different than looking into the night sky and deciding a couple of stars makes the shape of a lion and believing you have determined something fundamental about those stars.

Recommend a game for me to play with my partner angielski

My partner and I occasionally play games together, but they pretty much only play word puzzle games on their own. I’m not very good at word games though, and they don’t have very good spatial skills, so we frequently find ourselves mismatched. We have a switch and a single decent gaming pc, and a pretty old laptop....

dumpsterlid,

I have been recommending Farm Together as a co-op game a lot lately because it is so damn simple but so good. The controls are immediately accessible, the game doesn’t give a flying fuck about stressing you out but at the same time there are a lot of systems to discover (making money isn’t trivial in this game) and the crops take realtime to grow so it naturally sets up a simple ritual with your co-op partner to play. There is not really any story to get into, but at the same time this makes it a bit more accessible to someone who isn’t already invested in video games since the gameplay loop is so immediate and unframed by any cutscenes, story setup, long tutorials or forced activities. You pick it up and start playing immediately, you decide completely how to interface with the game whether it be crunching out the numbers to figure out which crop, fish etc… to go for to maximize money, just zoning out watering, planting and harvesting or spending all your time placing cosmetic buildings and props to make your farm look cool. Want to take a break and just watch your partner play? Sure! Walk away for a half an hour if you want, you will probably have a bunch of crops waiting for you to harvest once you come back. The game really doesn’t have an opinion on how you should play it and it is great.

(It looks like a game like farmville, but there is zero manipulative microtransaction crap, just buy the game and play)

If you want more story and thematic framing, you absolutely have to try Stardew Valley, it is a co-op classic for a reason.

Also if you liked the idea of Overcooked but found it too focused on stressful energy that isn’t necessarily fun for everyone than check out PlateUp! YOU design the kitchen in plateup and add various components to it as you progress. It puts a lot more agency in the players hands instead of throwing players through a chaotic theme park ride that overcooked feels like in the harder levels. It also brings strategizing about kitchen design with your co-op partner into the gameplay loop which is great fun. You can also automate some stuff, so players can dig into that if they want to avoid feeling like the game is so focused on stressful action.

dumpsterlid,

God I miss Unreal Tournament, why can’t we have multiplayer games like this again? Just a silly fun multiplayer shooter with lots of options on how to play and no greedy shit on top.

well we do it is called xonotic and it has the best rocket launcher in any game hands down, it comes out of the quake lineage tho

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