The Sims 2 Castaway is basically the proto survival crafting game. It’s kinda cool to see the classic Sim stats get used in such a different way. I sometimes wish EA would return to those days of selling spinoff Sim games like Castaway and the Urbz, rather than just dumping every single new idea they get into one game as DLC.
This kinda shit is exactly why I love Icefrog. They’re never content with the game being balanced, once they get almost every hero to around 50% winrate they love to add a new piece to the Jenga tower of mechanics.
This patch is such an elegant solution to a bunch of very minor hero issues, while also providing a ton of shiny new toys.
I asked but was denied my first one, and did not submit a second one before Sony walked back the changes.
I don’t actually have plans to return to the game, because Sony is consistently fucking with the dev team and the game has now accrued so much technical debt that the constant bugs and issues would impact me every time I log in.
I will also no longer be supporting Sony titles on PC. Even if they release my holy grail Bloodborne, I’ll pirate it and play it offline.
Fuck Sony forever, and stop trying to gatekeep hating a company over their shitty practices.
I never ended up refunding my copy, but I’m certainly not gonna give a single cent to the live service side of the game. I already hadn’t paid for anything, but was considering it before this shitshow. Now, I think I’ll just buy copies of Magicka and throw them at friends to try and support Arrowhead.
They haven’t. Ghosts of Tsushima’s PC release is going to require account-linking from day 1 for the online component. The only thing Sony has learned is that the shittiness has to be ready and working from the start.
There certainly was a “golden age of gaming,” where the cost for a studio to exist and make a game was pretty low and they were more willing to experiment. The thing people forget is that there was so, so, so much trash and shovelware made during that era as well. We remember the incredible game that innovated and drove the medium forward, and we forget the movie tie-ins and genre knockoffs.
These days, AAA has forgotten how to innovate, and nearly all of it is being driven by indie titles. This is because, once again, the cost to develop is now so low that literally anyone can do it. The amount of trash and shovelware we’re getting is almost ludicrous though, so it’s a lot harder to find the great titles that are overlooked, but extremely high quality has a remarkable way of cutting through the noise.
It got one? The HD collection came out in 2012 and is honestly still pretty good, plus you get DMC3 with it.
I’m generally against remaking games that are currently perfectly playable. I’d vastly prefer getting DMC6 before they re-release the original for a second time.
I think that’s looking at the deal in hindsight. Palworld had just as good a chance at flopping completely as hitting #1 worldwide, I imagine they were grateful for the opportunity to have some guaranteed income at the time.
There seems to have been a major righting of the ship with Dragonflight. The live retail game is in a very strong place right now, and players are now actually anticipating an upcoming expansion rather than dreading it. Season of Discovery was also an especially inspired idea, injecting a lot of new life into vanilla. Assuming there isn’t too large a shake-up with the team after the Microsoft acquisition, this might be a new golden era for World of Warcraft.
That’s almost too harsh. The one positive thing you can say on the matter is that Capcom isn’t running around shuttering development of games to lay-off developers in order to manufacture like 3 points of profit. The Western AAA games industry is fucking disgusting in their greed, the Eastern AAA industry is just kinda confusing.
Travel is fun, Capcom are just a dumb company. You’ll get plenty of access to fast travel tokens throughout the game, but the act is still limited to only a handful of fast travel points. Cart travel has been my preferred method of going long distances, which does come with the risk of a griffon ambush, but griffon ambushes mean you get more combat.
I mean, the RE4make let you buy weapon upgrades with cash, DMC 5 let you just buy all the currencies in game directly, I don’t even know where to begin with Monster Hunter World’s microtransactions. It’s shitty, but Capcom does this in literally all of their games now, so absolutely you’ll see dumb mtx in RE9 and Monster Hunter Rise.
Only thing actually rare are the fast travel items. Everything else on the list you can get within the first four hours of playing the game. The real dumb shit is the new game decision, the character creator demo gave you five save slots so why does the game only have one?!