Dark Souls is literally just Legend of Zelda for adults, which had a stamina system at about the same time Kings Field did. It’s honestly hilarious to me that it became known as the father of the genre, but the immediate copycats were also aiming for a similar tone to FromSoftware so I guess it’s fair.
Not even just survival horror, RE4 was a landmark title just as a third-person action shooter. It had a huge influence on the generation of third person shooters that came after it.
because it’s flat out wrong. WoW aped most of its systems from Everquest, which most of WoW’s development team was actively playing. They made some improvements on the genre, but the bones existed as early as 1997 with Ultima Online.
Hoping so, so, so hard that this can ascend from being eurojank and have a smooth release with very little bugs and crashes. It seems like this team has a lot more resources now.
Honest truth? I have enough games to play, so I only really look into the few that are able to break through the noise. If a streamer/content creator I like isn’t interested in a game, it’s probably just not worth my time vs something I’m already playing.
I mean, even despite that release date, Titanfall 2 sold 4 million copies that holiday season and is certainly remembered today more than Battlefield 1 or CoD: Infinite Warfare. The franchise has managed to continue through Apex Legends. Maybe delaying it would have caused it to sell a little bit better initially, but I think positive word of mouth gave it much longer legs.
Also…is anything actually releasing later this year that’s worth pushing back for? Especially in the realm of RPGs? If anything pushing it back is going to cause it to conflict with Dragon Age Veilguard, which is also looking to be released very late 2024-early 2025, and is realistically the closest competition Avowed could run into. There’s basically no other RPGs releasing this fall, so who’s to say that it wouldn’t get a ton of attention by being one of the only options in town?
Very disappointing if the only reason is competition. I don’t really think that any Obsidian RPG is going to sell gangbusters, and there’s not really any competition within the space, so if this is just Microsoft wanting to pad out their release schedule to keep people hooked on Game Pass, that’s scummy as fuck.
Hopefully the extra time in the tank prevents the typically Obsidian jank from creeping in at least.
I dunno, I’m someone who was fine with the changes to combat introduced in Doom Eternal, but was honestly really turned off by how much id was kinda huffing their own farts with the story. The first game had Doomguy punch any attempts at exposition. The second turned Hayden into an Angel, the AI friend into God, the demons are extraplanar aliens that are being used for energy by the angels, and now the Doom Slayer is some destined force of cosmic balance. The little bits were of larger lore were kinda funny in the first game, it became flanderized in the second, and now for a prequel I’m worried id’s managed to fit their entire head up their own ass trying to convince everyone how cool their space marine is.
This is the game series that seriously gave a quest where you tried to rename one of the enemies to Bonerfarts, and this movie is failing to even hit that level of unfunny.
I guess it’s PG, so maybe it’ll hit Gearbox’s new target audience; 10 year old boys.
The first Tales was well received, but it was made by Telltale and much closer to the Borderlands 2 era. Gearbox made another one recently that was terrible and panned.
I think you’re right in saying the franchise is just dead. As someone who played actually thousands of hours of BL2 in my youth, I have zero interest in the rumored Borderlands 4. I think I own all the DLC for 3 and just never bothered to play through all of it.
It blows my mind that we’re still getting uninspired shitty adaptations after Fallout, The Last of Us, honestly even stuff like Sonic and Mario showed suits that people will praise any adaptation as long as it shows them what they know.
I guess it’s nice to have confirmation, but I’m not an ounce surprised that the story of Suicide Squad is “big publisher pushed developer to make live-service trash.” I’d be hopeful that the Rocksteady single-player title could come back, but Zaslav has committed to making more live-service flops. Absolutely wild that they couldn’t learn their lesson from Hogwarts Legacy, you don’t even have to make a single-player openworldathon that good and people will still praise it if you have a popular enough IP.