F4 has only had staying power simply because of the modding community. It’s succeeded despite Bethesda. Modders took an extremely mediocre game and made it something much more rich and interesting.
I recently did another playthrough, starting with 1. When I got to three, I spent a couple hours with it and just gave up. It’s just so shallow, bland, and lacking compared to 1 and 2.
New Vegas is the sequel 1 and 2 deserved, and Bethesda tries really hard to pretend it doesn’t exist.
The problems is that’s not what Fallout is. It’s not a settlement sim. But when I played F4 for the first time, it felt just like Fallout Shelter with a quest tacked onto it, which is not at all what I wanted. Especially the way the game strongly pushes you into the Minutemen. It makes it extremely tedious for a new player. After the first time, I walked away from the game and didn’t come back to it for over a year. I decided to give it a go and completely ignored the Minutemen, and it was such a better game. But you have to know you can do that.
Also it wasn’t until modding was opened up that the settlement system got good, IMO.
The problem with Starfield’s settlements is that they are entirely resource mining operations. They aren’t really settlements in the way Fallout’s are. You have to spend a phenomenal amount of time to get the perks needed to make it even remotely useful or manageable, and by the time you get there, it’s not even worth it (which is true for most of Starfield’s mechanics, IMO).
Not the person you replied to, but for me Oblivion has some long and rich faction quests, really interesting side quests, and Shivering Isles basically adds an entirely new game to it, there’s so much to do there.
However, my biggest issue is that the leveling system (particularly the level scaling) is completely broken. If you rise anywhere above lever 5 or so, the difficulty ratchets up so much it makes the main quest nearly impossible to complete. I know level scaling is a big topic in the industry, but for me, the way it’s implemented nearly ruins what is otherwise a mostly great game.
I also wish you weren’t able to join all the factions. Like, if you’re high up in the Mage’s Guild, why tf would the Fighter’s Guild want you to join them? That was something Morrowind did really well. You really had to be deliberate about those kinds of choices.
Didn’t Oblivion already have the difficulty slider? You could just adjust that, no?
Not sure how much it affected the scaling. I usually just stuck to Normal difficulty. But as you went on, in Kvatch and inside Oblivion gates, instead of stunted scamps or clannfear runts, you’d start seeing spider daedra, daedroths, storm atronachs, and Xivili. Going back through Kvatch the second time, or when you get to the end of the main quest going through Imperial city you would be overwhelmed with a huge mob of Xivili and spider daedra.
You mentioned immersion breaking, and that’s another big issue. Just walking around seeing bandits go from wearing fur or leather armor, to wearing glass or daedric armor, is just ridiculous.
which provided an immersive way of gating content and a real sense of achievement when you came back later with better armour and weapons to finally defeat the enemy who gave you so many problems earlier. Basically the same experience you had with Death Claws in Fallout New Vegas when compared to Fallout 3 - they aren’t just a set piece, they are a real challenge
This is precisely why I dislike level scaling at a whole. It ruins any sense of progression. And I do love the way FNV used the deathclaws and cazadores as a gating mechanism.
I’ve often described NMS as Minecraft in Space. The “story”, such as it is, is completely pointless and superfluous. You just fly around, mine minerals, build stuff, and that’s about it. And it wears thin really quickly.
Dunno if I’d call it a stinker, but my excitement for Starfield waned very quickly as I played. 20 hours in, it was still fun. 30-40 hours, I’m like, eh. Past about 60 hours I was completely disillusioned with it. The perk system is a nightmare, leveling up gets really difficult really quickly. Making money (especially after they hid all the vendor chests), getting materials, etc. is a tedious slog. The UI/UX for ship building and settlement building is painful. Settlement building in general is a pointless waste of time and takes way too long to get the perks enough to make it even remotely worthwhile.
It also doesn’t help that there’s not a native version for the Xbox One, and Cloud Play is miserable. Constant disconnects, jitters, long load times, long wait times.
SPOILER BITS
The main quest is completely pointless. It has no effect on anything. Outside of Constellation and the other Starborn, no one even knows anything is happening. Your choices don’t have any impact on anything. Side with the Hunter? Side with the Emissary? Outside of the number of dupes you fight at the end, it literally doesn’t matter. And getting to the end does absolutely nothing. Now you have to start over with a shittier ship you can’t upgrade, some armor that’s mostly fine, and literally nothing else. Nothing’s different. Sure, after enough times through, silly things start happening at Constellation. But what else? It’s not worth it.
The faction quests are fun, but then again, have basically no bearing on anything.
The companions are disappointing: ostensibly you have two lovable rogues, a religious zealot, and the most Lawful Good character who will judge you for even the slightest non-Squeaky Clean choices you make, though they all end up being basically the same.
Otherwise, you just keep running the treadmill: get all 10 upgrades to your Space Shouts, ship, and armor? And then what? Just keep going. Do it again. And again. And you still don’t have enough perk points.
On second thought, maybe I would call it a stinker. So fucking disappointing. It had so much potential.
Yeah, I ended up feeling the same about Starfield as I did about NMS. A huge universe that’s wildly unrewarding in every way possible. And getting to the end of Starfield, the NG+ feels exactly like getting to the center of the galaxy in NMS. Completely pointless.
The main quest of Starfield had literally no impact on the world at large. And don’t get me wrong, that’s totally fine. As long as it has an impact on something. But it doesn’t. It all boils down to “no one can know about this” and where you stand on the issue, which in itself its meaningless because no matter where you stand, the outcome is exactly the same. You just run in circles and your choices have no effect on anything.
The side quests and faction quests are pretty good. But that’s about it. The ship building system is painful, the outpost building system is so fucking bad I don’t even know where to start, and it takes hours upon hours to go through levelling up, doing skill challenges, as well as research, to even get to a point where any of it is rewarding, and even then it isn’t actually rewarding. At least the settlement crafting in NMS felt like building a cool house and a rad looking planet. Whereas Starfield, settlements are just massive pain in the ass mines and manufacturers.
Yeah, at the beginning Fallout 4 was just Fallout Shelter with a quest tacked onto it. And especially since the game really pushes you into the Minutemen faction, for a new player, the annoyance of constant settlement building and rescuing settlers and setting up new settlements completely overwhelms you and makes the game extremely frustrating. After my first playthrough I put it down and didn’t come back to it for over a year because it pissed me off so much. Realizing you could just ignore the Minutemen made the game so much better. And then when mods came to the consoles, it completely changed the game. Made it so much more enjoyable.
Like, yeah, there’s loads of YT channels now devoted to FO4 content, but only because mods allowed people to transcend how lackluster the game was at the beginning. The love of it now is despite Bethesda. And they definitely spend way too much time smelling their own farts thinking they hit the ball out of the park because of all that.
Godot fork- Redot emerges after recent events within the Godot project. (github.com) angielski
EDIT context from know your meme of all places Apologies :D :...
Horizon Zero Dawn Dev Addresses Criticism Over Aloy’s Remastered Look (questalerts.com) angielski
[Opinion piece] Starfield Killed My Hype For The Elder Scrolls 6 (www.thegamer.com) angielski
According to Kotaku: 25 Days Into 2024 And 5,800+ Video Game Layoffs Have Been Announced (kotaku.com) angielski
this is a running tally they’re compiling in a single “article” and yeahhhh. not looking very good right now
How many stinkers did you play this year?
How many and which bad games did you play this year?
Bethesda responding to negative Starfield reviews on Steam (www.eurogamer.net)