The “puzzle” is that when you enter the temple, it goes zero-g and a spinny thing in the middle pops up. You have to float to a thing that looks like a spinning top, and once you float through it, another one appears. You float through a dozen of them or so and then you get a space power. Such a colossal failure of game design that this was acceptable to have as any puzzle, but the audacity to make it literally the same puzzle at every other temple completely boggles my mind.
240 times. Sometimes a dude appears when you leave the temple, and he’ll shoot at you. There are better puzzles on the kids menu at Denny’s.
side quests other than the radiant ones are mostly cool so far
stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
zero g combat in a derelict space station was cool. I hope there’s more of that
base building seems fine, I’m not sure what it’s for, but it seems fine
Downsides:
ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
Fallout had a lot of clever environmental storytelling, vignettes in random buildings, drama happening via terminal logs throughout abandoned factories, etc.
I hope that Starfield hasn’t gotten rid of that aspect of their world building.