The contacts inside are too big and sensitive and it results in phantom inputs. The DIY fix is to open up the controller and literally cover parts of the input contacts with tape.
Yeah but it wasn’t as fun as in the 80s and 90s when they’d be sending you on a treasure hunt through the manual to find specific words and letters like you were in the DaVinci Code.
PC games in he 90s were like cereal boxes filled with a few CDs and a the barest of a manual. In the 80s it was the same except it was floppy disks and the manual was needed to get through the copy protection. Sometimes you’d even get a decoder ring of some sorts to decode something for the copy protection.
I haven’t been 2hing much and haven’t tested much on those sorts of things yet. I did notice that I don’t think you can die on a perfect parry even if you have no health left, though, as I seemed to be in that position during a boss earlier today.
Started with a ranger who starts with an axe, went to a spear, then a halberd, most recently using a hammer. The spear was quite lungy which caused some issues around open air vertical areas with a lot of narrow paths, while the halberd was just too slow. Hammer is feeling good, and has a good set of running attacks.
Been playing these games since DeS on the PS3 when it first came in 2009.
Overall, I’m enjoying it. Multiplayer that doesn’t require consumables and rituals like placing signs or ringing bells is such a QOL improvement. After 14 years of putting down summon signs and ringing bells and gaining insight, I just want to get to it these days. A few thoughts:
Bosses initially seem challenging until you get a grip on their movesets and then realize you can defeat them with just a few moves. I beat one boss using nothing more than a running R2 attack over and over again.
Perfect parry windows seem huge.
A few control decisions and whatnot are bizarre. Someone else mentioned filling the quick items with apparently random items when you deplete another for instance. Most of the time I don’t even equip any other quick use items, just my estus/healing plants/flasks/whatever.
visuals generally are good on PS5. Am playing in performance mode for the FPS.
umbral mechanics are pretty neat.
short cuts and area connections feel good and natural, DS1-like.
only been invaded once and haven’t tried an invasion yet. Battle went back and forth until my invader went in for the coup de grace and I dodged while they went sailing over the edge of a cliff. They probably would’ve had me had it not been for that cliff.
dodging feels like a mix of Souls and Bloodborne. Stamina meter might be a bit too forgiving, as it feels like you can dodge over and over through pretty much anything.
weapons feel like they have weight to them. Movement is a tiny bit floaty but generally the weapon movesets and decent and feel like they have impact
inexplicable missing sound in some instances. Sliding down ladders for instance happens in dead silence.
being able to watch the host continue playing while you’re dead is nice. Nothing worse than helping someone almost defeat a boss and then not being able to watch the end result if you happen to bag it near the end.
Anyways, a few thoughts. Hope they continue to support the game with patches for a while to come and fix up a few odds and ends. I’m not all that far into it, but this feels like it has legs.
Portal 2 also came out on PS3 and Xbox 360 but was a standalone and not part of the Orange Box. Portal 2 on consoles was interesting because I believe it also came with a Steam key for the game as well.