I feel like there have always been buggy releases. But I do feel they have gotten more frequent and have become the actual norm, with people being impressed when AAA releases don’t have deal breaking bugs on release
We saw it with Amazon offering suspicious deals for years on name brand stuff to kill competitors. Uber offering subsidized rides to kill taxis. Google Photos offering unlimited free storage
If it seems too good to be true, check under your feet and see if there’s a rug there.
It still has a 9/10 on Steam despite all the flak it took. I think it’s a classic. To me it’s similar to the backlash to Fallout 4 from purists, which I also feel is a classic game
Story-driven: The Last of Us, Horizon Zero Dawn, Halo, Batman: Arkham Asylum, Uncharted, HL2, Chronicles of Riddick: Escape from Butcher Bay, Splinter Shock, The Walking Dead
Platformer: Braid, Ori and the Blind Forest, Mario 64, Crash Bandicoot, Spyro, Limbo
Action/roguelike: Bastion, Hades
RPG: Fallout: New Vegas, Mass Effect
Puzzle: Lumines, Puzzle Quest, World of Goo, You Must Build a Boat, Reigns, Threes, Meteos
I will wait until GTA 6 has been out a few years lol. I have a long enough backlog already. Still haven’t started Witcher 3, Cyberpunk, Ghost of Tsushima, Horizon Forbidden West, and about 30 other games I mean to play. Patient gaming is the best way
I have set up the original Fallout (fully modded and running through Fallout 1n2), but it’s pretty hard to get into. Not because of the graphics, which are actually fine, but just because the mechanics are quite intricate and I think my ability to learn new gameplay mechanics is declining as I enter my mid-30s (I’ve only played Fallout starting with Fallout 3). I’m going to keep trying to get into it!
Yep, it lives up to the best of what immersive sims set out to be. You have point A, point B, and a million ways that you can go about getting from A to B
To me, Ctrl Alt Ego is not well known enough. It is an immersive sim in the style of Prey. You play as a robot roaming a station, where your Ego (like a spirit) can pass into and control all sorts of objects to solve puzzles, evade, control or kill enemies. The graphics aren’t impressive (it was made by a 2-person team) but the gameplay is so interesting and the story is surprisingly compelling and funny!
20,000 people are playing it at a time. Not exactly a secret. The way they’re testing this game is radical and newsworthy in itself. I’m glad Verge reported on it, and they don’t seem mad they they were banned
I really enjoyed it, and will return to it. But I put it down because it felt like doing chores. I will try again and try to focus on the scenery and story, which I do like a lot
This is also why languages like R and Python are supplanting SPSS and Matlab. Open source is just better in some ways, particularly once it gets over the initial usability barrier, which Jellyfin seems to now be achieving.