Yes, these precipts seem to be common in the TV industry
Ms Jefferies stresses the guidelines are not trying to put boundaries on storytelling … She says - and “these guidelines are just to bring it even more in line with the best practices in the film and TV industry”.
And I can’t think of news stories that show this is a problem in terms of leaking a story.
So, why not have the same degree of safety and protocols in game development?
I think the Ubisoft guy is pushing for subscriptions when a lot of people are not keen. See any of the recent articles about NatGeo pulling videos from Sony, etc etc.
As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.