Yeah that would make sense except you missed a key point:
Connectix’s development strategy was based upon reverse engineering the PlayStation’s BIOS firmware, first by using the unchanged BIOS to develop emulation for the hardware, and then by developing a BIOS of their own using the original firmware as an aid for debugging.
The whole point here is that Connectix used Sony’s BIOS to develop their own BIOS. Yuzu is not doing that. They don’t have their own BIOS they are providing to their users. They are telling people to use Nintendo’s bios, but that they aren’t providing it.
This. This seems to be the argument that Nintendo is hinging on. In order for Yuzu to play the games properly you need a prod.keys file. I guess Nintendo is claiming that the keys in this file are owned by them and it’s illegal to have that number much in the same way the number used to represent the C code for decoding DVD copy protection is illegal: en.m.wikipedia.org/wiki/Illegal_number#Illegal_pr…
I am no lawyer but seems tenuous when you can run a program to get the prod.keys from your own console. Especially when that code is legal and exists on GitHub: github.com/Decscots/Lockpick_RCM
No, the Wii plays GameCube games natively. It has GameCube hardware in it. It’s not emulating the games.
You’re completely ignoring the difference between a natively run/performing game and the performance/bugs that appear when emulating. Even the best emulators can’t give you an exact playthrough like the native console would.
There are very few emulators that do that and they’re still limited to the 8 and 16-bit eras because the power required to emulate all the console’s hardware to accurately run the games is immense. Almost every emulator uses tricks to get close to native performance but they don’t actually emulate games the way they are played on the consoles.
This is a really neat solution, but I can also play GameCube ISOs off my hacked Wii for free without the need for hardware to accomplish it, so I can’t say there is a huge usecase for this other than people who want the clean implementation and the original GameCube look.
I think most Final Fantasy fans would still consider the ATB systems to be turn based, just depends on how pedantic you wanna be. You’re still taking turns, you’re just not necessarily taking them in the exact same order every time.
Also if you’re gonna be that pedantic, X is not a turn based system either. It’s a conditional turn based system where characters with a higher agility stat take more turns. Almost exactly the same as ATB just without the need to input your actions as fast as possible. (If you have ATB on active instead of wait mode.)
I mean FF6/7/8 all still followed the same basic formula, FF7 was just in 3D and had materia. FF8 was definitely a little weird with the draw system but other than that it was still your classic turn based final fantasy game.
FF9 and FFX were classic final fantasys. 12 was definitely a departure with the MMO style world map and what not, and battles were definitely different with the licenses and gambits but you could still play it very much like a traditional Final Fantasy.
The series started going south with 13 with its extremely linear “hallway” style maps (until very late in the game) and the paradigm battle system. But even that felt like the traditional turn based gameplay of final fantasy.
They really jumped the shark with 15. I couldn’t play that game for more than a handful of hours. If I wanted to play a hack and slash game I’d go play a hack and slash game, that’s not what Final Fantasy is for IMO. I want to strategize about the combat.
I understand turn based combat is old hat now and it doesn’t sell anymore or whatever (which I think is BS really because Dragon Quest still sells, Octopath sells, etc) but they could have at least made it more strategic than whatever FF15 was. Possibly closer to the gameplay style they did for the FF7 remake. And omg the stupid car… it just felt so weird and unlike a Final Fantasy game. I didn’t connect with the characters at all.
And seeing 16 I just have no desire to play it. There is nothing about that game that appeals to my classic final fantasy taste. I’m coming to terms with the fact we’ll probably never get another Final Fantasy in that style and the series is basically dead and an entirely different series since 15. I’ll just go play Dragon Quest or Fire Emblem or something.
Am I the only one that feels like they really poorly marketed that game? I don’t recall seeing any sort of ads or promotions for it other than what they showed during the game shows/company presentations.
It really felt like you wouldn’t have known about it unless you were looking for it.
I would imagine more bureaucratic processes being the issue here. I can imagine some Rockstar employee tasked with getting the game up on Steam, trying to get the game through official channels to put on Steam, getting frustrated, saying f-it and downloading the Razor 1911 version thinking they removed all the references and then pushing it to Steam.
I mean it’s definitely not a great experience on the steam deck. I would imagine even the Series S can run the game better than the Deck can. Especially at 1080p since the deck only has an 800p screen. (Yes you can dock it but the experience will be even worse than the already reportedly poor visuals on the 800p screen)
If that report about the Series S losing split screen is true that seems like a pretty good compromise while also allowing a decent quality single player experience for Series S owners.